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<blockquote data-quote="wingsandsword" data-source="post: 2763129" data-attributes="member: 14159"><p>Wraith: For people who think Vampire is too happy and cheerful, or just can't let go of a dead PC from another game. Seeing a pack of character sheets at a game store that are dressed up to look like death certificates is a bad first impression for a non-Goth. In fact, I don't think anybody who wasn't emo or goth ever actually played the game of their own volition (except maybe somebody who just could'nt let go to their favorite PC in a WoD game and talked the GM into playing his former character as a Wraith)</p><p></p><p>RIFTS: A train wreck of notoriously terrible rules fused to a misshapen frankenstein of a setting that tries to be just about every genre and does none well. Yeah, it might be cool to have skull-themed quasi-facist giant robots and psionic drug-enhanced super-soldiers fighting vampires and dragons and when you're 14, by the time you're 18 it seems juvenile and lame. Kevin Sembieda's notorious bad attitude and really crummy production values on the books didn't help much either. </p><p></p><p>Star Fleet Battles: I didn't have the duel with a Rules Lawyer, I stumbled into this game unawares. When I really became big Trekkie (circa 1991, when I was ~13 years old) and I ran across a hobby/gaming store, the first thing I looked for was a Star Trek game, and this was all they really had on the market at the time, so I shelled out for lots of stuff at once and tried to learn the game with a friend. Two 13 year old kids who want lots of action and starship fights and excitement. . .are going to be really disappointed trying to puzzle through the esoteric complexity and steeped blandness of SFB. I still have all the stuff, but it never seemed like anything worth playing.</p><p></p><p>Warhammer 40,000: I didn't get into this game, but I came close. I saw some really spiffy demos of it that made me really interested in playing it. It seemed pretty neat, so I thought about getting my own army, until I saw just how much it was going to cost, then paint, then get terrain for, then update it all periodically, then notice how much more expensive their minis were than every other brand made me really hold off. Then stopping by my FLGS when people were playing regular games (not a demo for other people's benefit) and seeing almost every game degenerate into bickering and rules lawyering over the newest version of the Codex and tiny details of rules and I realized it really wasn't anything I wanted to get involved with.</p><p></p><p>AD&D: I played it happily for a few years, but once I saw 3e and how much better it could be, I just couldn't go back and play what I knew to be a game that was inferior in every way. I would look at the rules only allowing 1 16th level Druid in the entire world, or no monks higher than 14th level in the entire world, or the arbitrary demihuman level and class limits, or the clunky NWP/Thief Skill systems and know there was a better way.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2763129, member: 14159"] Wraith: For people who think Vampire is too happy and cheerful, or just can't let go of a dead PC from another game. Seeing a pack of character sheets at a game store that are dressed up to look like death certificates is a bad first impression for a non-Goth. In fact, I don't think anybody who wasn't emo or goth ever actually played the game of their own volition (except maybe somebody who just could'nt let go to their favorite PC in a WoD game and talked the GM into playing his former character as a Wraith) RIFTS: A train wreck of notoriously terrible rules fused to a misshapen frankenstein of a setting that tries to be just about every genre and does none well. Yeah, it might be cool to have skull-themed quasi-facist giant robots and psionic drug-enhanced super-soldiers fighting vampires and dragons and when you're 14, by the time you're 18 it seems juvenile and lame. Kevin Sembieda's notorious bad attitude and really crummy production values on the books didn't help much either. Star Fleet Battles: I didn't have the duel with a Rules Lawyer, I stumbled into this game unawares. When I really became big Trekkie (circa 1991, when I was ~13 years old) and I ran across a hobby/gaming store, the first thing I looked for was a Star Trek game, and this was all they really had on the market at the time, so I shelled out for lots of stuff at once and tried to learn the game with a friend. Two 13 year old kids who want lots of action and starship fights and excitement. . .are going to be really disappointed trying to puzzle through the esoteric complexity and steeped blandness of SFB. I still have all the stuff, but it never seemed like anything worth playing. Warhammer 40,000: I didn't get into this game, but I came close. I saw some really spiffy demos of it that made me really interested in playing it. It seemed pretty neat, so I thought about getting my own army, until I saw just how much it was going to cost, then paint, then get terrain for, then update it all periodically, then notice how much more expensive their minis were than every other brand made me really hold off. Then stopping by my FLGS when people were playing regular games (not a demo for other people's benefit) and seeing almost every game degenerate into bickering and rules lawyering over the newest version of the Codex and tiny details of rules and I realized it really wasn't anything I wanted to get involved with. AD&D: I played it happily for a few years, but once I saw 3e and how much better it could be, I just couldn't go back and play what I knew to be a game that was inferior in every way. I would look at the rules only allowing 1 16th level Druid in the entire world, or no monks higher than 14th level in the entire world, or the arbitrary demihuman level and class limits, or the clunky NWP/Thief Skill systems and know there was a better way. [/QUOTE]
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