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<blockquote data-quote="Tolen Mar" data-source="post: 2763765" data-attributes="member: 1295"><p>For me, I have two basic sets I really dislike, both come after having attempted to play them repeatedly (and they overlap considerably):</p><p></p><p>Any game with dice pools. [sarcasm] I just love how the higher skill you have, the more likely it is you'll screw it up.[/sarcasm]</p><p></p><p>World of Darkness: Part of it is the dice pool thing, and the other is that all of the people I've played it with (and yes, Ive tried multiple versions) just wierd me out too much.</p><p></p><p>I also dislike pre-d20 DnD, but it isnt so irredeemable that I wont play if thats what my group wanted to do. In fact, I think I'd prefer to go back to 1E if I had the choice.</p><p></p><p>Paranoia remains among my favorites. True, 90% of the games devolve into a shoot-first style game, but BSing my way into the clear is the most fun. Ask my friends, they'll tell you how creative I can be in that regard.</p><p></p><p>And finally, Star Fleet Battles. Part of me wants to defend it. I mean its the one non-RPG I've spent the most time playing. However, I just dont have the patience anymore for multihour games. I sold my entire collection once. Then slowly rebought it. Now I dont play it. I can handle the complexity, but these days I just dont have the time to spend an hour or more outside of the game building fleets, getting (or printing) copies of all the forms I'll need, and getting everything set up, just to have to play a turn or two on game day, write down all the counter positions and hope to be able to pick it up again later. It isnt actually that hard to get your head around, it just takes patience. Its very good for a gripping tactical fight, but only if both players are on the same page rules-wise (which takes a bit of time to accomplish). I think I'll stick to Car Wars (and not that junk they are releasing now, I'm talking the compendium and the catalog from hell). Quicker, more fun to just throw together, and it has its own vehicle creation rules that are reliable.</p></blockquote><p></p>
[QUOTE="Tolen Mar, post: 2763765, member: 1295"] For me, I have two basic sets I really dislike, both come after having attempted to play them repeatedly (and they overlap considerably): Any game with dice pools. [sarcasm] I just love how the higher skill you have, the more likely it is you'll screw it up.[/sarcasm] World of Darkness: Part of it is the dice pool thing, and the other is that all of the people I've played it with (and yes, Ive tried multiple versions) just wierd me out too much. I also dislike pre-d20 DnD, but it isnt so irredeemable that I wont play if thats what my group wanted to do. In fact, I think I'd prefer to go back to 1E if I had the choice. Paranoia remains among my favorites. True, 90% of the games devolve into a shoot-first style game, but BSing my way into the clear is the most fun. Ask my friends, they'll tell you how creative I can be in that regard. And finally, Star Fleet Battles. Part of me wants to defend it. I mean its the one non-RPG I've spent the most time playing. However, I just dont have the patience anymore for multihour games. I sold my entire collection once. Then slowly rebought it. Now I dont play it. I can handle the complexity, but these days I just dont have the time to spend an hour or more outside of the game building fleets, getting (or printing) copies of all the forms I'll need, and getting everything set up, just to have to play a turn or two on game day, write down all the counter positions and hope to be able to pick it up again later. It isnt actually that hard to get your head around, it just takes patience. Its very good for a gripping tactical fight, but only if both players are on the same page rules-wise (which takes a bit of time to accomplish). I think I'll stick to Car Wars (and not that junk they are releasing now, I'm talking the compendium and the catalog from hell). Quicker, more fun to just throw together, and it has its own vehicle creation rules that are reliable. [/QUOTE]
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