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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2765096" data-attributes="member: 6390"><p>I liked Rifts. I still like Rifts. My group and I decided: "This book is for GM's only, this book is partially open, and this one is fully open" and we've kept the arms race down by mutual agreement. They don't try to play 13th level Temporal Warrior Adult Green Horned Dragons, I don't sick Vampire Intelligences on them. But the combat system BLOWS! Rifts involves a LOT of GM/Player discussion, as well as self-imposed limits from the GM and players both.</p><p></p><p>And Kevin Sembedia needs to realize he's not God's Gift to Gaming (that would be the inventor of dice) and frankly, he's worthy of a long, long rant.</p><p></p><p>HOL was a lot of fun, we'd get hammered and try to play. Every time you missed, or saw an orc, or eventually, just whenever, you had to take a shot. We usually woke up in the front yard.</p><p></p><p>Twilight 2000: Fun game, excruiciating mechanics.</p><p></p><p>For me, for games I can't stand:</p><p></p><ul> <li data-xf-list-type="ul"><strong>F.A.T.A.L.</strong> Whoever wrote that should be blugeoned with something heavy and stupid.</li> <li data-xf-list-type="ul"><strong>Gamma World d20:</strong> When I saw Gamma World, I had certian expectations. This wasn't it. I had more fun taking my old Gamma World stuff, and mixing d20 Apocalypse and Darwin's World mechanics to support the setting.</li> <li data-xf-list-type="ul"><strong>20th Anniversary of Metamorphis Alpha:</strong> I LOVED the initial Metamorphis Alpah, and picked his up cheap. Read it. What the Hell? Seriously. WTH?</li> <li data-xf-list-type="ul"><strong>Dragonlance:</strong> I absolutely HATED the setting. I hated the NPC's, I hated the Kender, and those ruined it for me. That, and module railroading made me seriously consider pounding a railroad spike through my tongue and into a stack of first print Dieties & Demigods rather than ever even walk buy one of those modules again. But, it's been pointed out that maybe it was the GM. A friend of mine has agreed to run the modules and if I can get through them without clawing out my own eyes, he'll give the campaign a shot. Strangely enough, I <strong>liked</strong> the old SSI computer games.</li> <li data-xf-list-type="ul"><strong>Call of Cthullu:</strong> I <strong><em><u>KNOW</u></em></strong> this was the GM, but I didn't spend an hour with my fellow players carefully crafting a group only to look out my motel room window at what was making the noises and go insane and spend the rest of the night bored. Now I won't even consider this game unless I know the GM.</li> <li data-xf-list-type="ul"><strong>Marvel Superheroes:</strong> The version with the "color band" power levels. It made me want to pound my head on the table.</li> <li data-xf-list-type="ul"><strong>Did I mention <strong>F.A.T.A.L.</strong> already? Eh, it needs putting down twice. Can you HONESTLY picture your group's expressions if you wanted to run this? Unless you play in Death Row on Riker's Island, you're groups going to start giving you funny looks.<br /> [*]<strong>Cyborg Commando:</strong> All that work prepping for an Arctic mission. Down the tubes.<br /> [*]<strong>Gangbusters:</strong> Man, it had potential, but was there even anything for a followup?<br /> [*]<strong>Post 2E FR:</strong> Yup. Everything after Cyric the Incompetant became a God annoyed me. There were a lot of things that just began to annoy me more and more. Plus, new players saying: "That's now how it was in the novels!" got on my nerves to the point I just quit running FR. (I still buy it though, great ideas at times)<br /> [*]<strong>Post Azlan's Seizure Ravenloft:</strong> Way to ruin a cool setting.<br /> [*]<strong>Greyhawk, Pre-War:</strong> Of course, I haven't looked at it since the intial Peechee like thing they sold about 1983. It seemed like the whole place was already taken over. Gave us plenty of ideas, but every time I played there, it seemed like someone else had been there first, or arrives in the nick of time to save us. Gee, thanks Bigby, next time do it yourself. I have to admit, I bought the hardback, and got a lot of miles out of it. It just wasn't my thing, and I <strong>would</strong> recommend it.<br /> [*]<strong>Vampire: the Angst:</strong> I hate interprative dance, I've never been able to stand moping whiney crybabies. I <strong>HATED</strong> the Ann Rice books with Loui the Immortal Crybaby, why our group GM thought I'd like that, I had no idea. He should have just let me hang out at the strip club liked I'd planned to that night.</strong></li> </ul><p><strong></strong></p><p><strong></strong></p><p><strong>Yeah, some of my list is going to be unpopular with fans of those works. So what? <strong>*I*</strong> didn't like them. Probably a lot of people did. You can yell and scream and call me a heretic all you want, all it'll do is have me put one more mental tic mark next to the game as having rabid fans that can't stand to have anyone dislike thier favorite game.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>On the weird stuff I liked:</strong></p><p><strong></strong></p><p><strong><strong>Star Frontiers:</strong> I don't know why? It was fun.</strong></p><p><strong><strong>Gamma World:</strong> Great game, fun, and you could play it drunk! Not even a NOD toward realism, just straight 1950's pulp post-apocalypse fiction!</strong></p><p><strong><strong>Top Secret:</strong> It was fun. We often died, or got in a big enough shoot out the GM would put her hands over her face and tell us to give everything back, and quit GMing for a month, but WE had fun.</strong></p><p><strong><strong>HOL</strong> Alcohol abuse and shoulder punches. I was "The Man with No Eyes"</strong></p><p><strong><strong>Blue Box D&D:</strong> I had this book with a dragon on the cover that was about to roast some archer. LOTS of fond memories, and the fact because we only had rules for people up to like 4th level, when you topped 4th, you spontaneously combusted.</strong></p><p><strong><strong>Rifts:</strong> Not recon, not Ninja's and Super-Midgets, not Phase World, we played humano-centric "Keep the DB's off Earth!" Rifts, usually siding with Coalition States and had a lot of fun. Once we'd laid down the house rules.</strong></p><p><strong><strong>Bunnies & Burrows:</strong> Yeah, that game. LOL What can I say, I like bunnies.</strong></p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2765096, member: 6390"] I liked Rifts. I still like Rifts. My group and I decided: "This book is for GM's only, this book is partially open, and this one is fully open" and we've kept the arms race down by mutual agreement. They don't try to play 13th level Temporal Warrior Adult Green Horned Dragons, I don't sick Vampire Intelligences on them. But the combat system BLOWS! Rifts involves a LOT of GM/Player discussion, as well as self-imposed limits from the GM and players both. And Kevin Sembedia needs to realize he's not God's Gift to Gaming (that would be the inventor of dice) and frankly, he's worthy of a long, long rant. HOL was a lot of fun, we'd get hammered and try to play. Every time you missed, or saw an orc, or eventually, just whenever, you had to take a shot. We usually woke up in the front yard. Twilight 2000: Fun game, excruiciating mechanics. For me, for games I can't stand: [list][*][b]F.A.T.A.L.[/b] Whoever wrote that should be blugeoned with something heavy and stupid. [*][b]Gamma World d20:[/b] When I saw Gamma World, I had certian expectations. This wasn't it. I had more fun taking my old Gamma World stuff, and mixing d20 Apocalypse and Darwin's World mechanics to support the setting. [*][b]20th Anniversary of Metamorphis Alpha:[/b] I LOVED the initial Metamorphis Alpah, and picked his up cheap. Read it. What the Hell? Seriously. WTH? [*][b]Dragonlance:[/b] I absolutely HATED the setting. I hated the NPC's, I hated the Kender, and those ruined it for me. That, and module railroading made me seriously consider pounding a railroad spike through my tongue and into a stack of first print Dieties & Demigods rather than ever even walk buy one of those modules again. But, it's been pointed out that maybe it was the GM. A friend of mine has agreed to run the modules and if I can get through them without clawing out my own eyes, he'll give the campaign a shot. Strangely enough, I [b]liked[/b] the old SSI computer games. [*][b]Call of Cthullu:[/b] I [b][i][u]KNOW[/u][/i][/b] this was the GM, but I didn't spend an hour with my fellow players carefully crafting a group only to look out my motel room window at what was making the noises and go insane and spend the rest of the night bored. Now I won't even consider this game unless I know the GM. [*][b]Marvel Superheroes:[/b] The version with the "color band" power levels. It made me want to pound my head on the table. [*][b]Did I mention [b]F.A.T.A.L.[/b] already? Eh, it needs putting down twice. Can you HONESTLY picture your group's expressions if you wanted to run this? Unless you play in Death Row on Riker's Island, you're groups going to start giving you funny looks. [*][b]Cyborg Commando:[/b] All that work prepping for an Arctic mission. Down the tubes. [*][b]Gangbusters:[/b] Man, it had potential, but was there even anything for a followup? [*][b]Post 2E FR:[/b] Yup. Everything after Cyric the Incompetant became a God annoyed me. There were a lot of things that just began to annoy me more and more. Plus, new players saying: "That's now how it was in the novels!" got on my nerves to the point I just quit running FR. (I still buy it though, great ideas at times) [*][b]Post Azlan's Seizure Ravenloft:[/b] Way to ruin a cool setting. [*][b]Greyhawk, Pre-War:[/b] Of course, I haven't looked at it since the intial Peechee like thing they sold about 1983. It seemed like the whole place was already taken over. Gave us plenty of ideas, but every time I played there, it seemed like someone else had been there first, or arrives in the nick of time to save us. Gee, thanks Bigby, next time do it yourself. I have to admit, I bought the hardback, and got a lot of miles out of it. It just wasn't my thing, and I [b]would[/b] recommend it. [*][b]Vampire: the Angst:[/b] I hate interprative dance, I've never been able to stand moping whiney crybabies. I [b]HATED[/b] the Ann Rice books with Loui the Immortal Crybaby, why our group GM thought I'd like that, I had no idea. He should have just let me hang out at the strip club liked I'd planned to that night.[/b][/list][b] Yeah, some of my list is going to be unpopular with fans of those works. So what? [b]*I*[/b] didn't like them. Probably a lot of people did. You can yell and scream and call me a heretic all you want, all it'll do is have me put one more mental tic mark next to the game as having rabid fans that can't stand to have anyone dislike thier favorite game. On the weird stuff I liked: [b]Star Frontiers:[/b] I don't know why? It was fun. [b]Gamma World:[/b] Great game, fun, and you could play it drunk! Not even a NOD toward realism, just straight 1950's pulp post-apocalypse fiction! [b]Top Secret:[/b] It was fun. We often died, or got in a big enough shoot out the GM would put her hands over her face and tell us to give everything back, and quit GMing for a month, but WE had fun. [b]HOL[/b] Alcohol abuse and shoulder punches. I was "The Man with No Eyes" [b]Blue Box D&D:[/b] I had this book with a dragon on the cover that was about to roast some archer. LOTS of fond memories, and the fact because we only had rules for people up to like 4th level, when you topped 4th, you spontaneously combusted. [b]Rifts:[/b] Not recon, not Ninja's and Super-Midgets, not Phase World, we played humano-centric "Keep the DB's off Earth!" Rifts, usually siding with Coalition States and had a lot of fun. Once we'd laid down the house rules. [b]Bunnies & Burrows:[/b] Yeah, that game. LOL What can I say, I like bunnies.[/b] [/QUOTE]
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