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<blockquote data-quote="Terwox" data-source="post: 2765176" data-attributes="member: 1044"><p>Hey, bullets. neat.</p><p></p><p>Turn-offs:</p><ul> <li data-xf-list-type="ul"> 2E. Non-sensical system, although the flavor of everything you could do with magic sounds good, better than 3.5, but it might just be the stories people tell.</li> <li data-xf-list-type="ul"> 3.0. 3.5 is a huge step forward, for me. In this thread I seem to be alone, but there it is. If someone would suggest playing 3.0 to me, I'd be really confused. If that's not you, that's cool, but I don't understand it personally.</li> <li data-xf-list-type="ul"> Star Wars d20 - I'm not a big Star Wars fan, but treating force powers like they're spells you can only get at certain levels... just, eh. d6 Star Wars was ok, but I had a good deal more fun w/ a freeform force system w/ two stats (control/release) a friend made.</li> <li data-xf-list-type="ul"> FATAL: 989 pages. Most of it isn't about freakish sex acts. There's half a page dedicated to telling you about how your character can make soap. Really. ...Really!</li> <li data-xf-list-type="ul"> Mage: the Awakening: It's Mage... with... pre-defined spells. Ug. Magic off the cuff was the selling point for me, and it became even less doable in Awakening. I think.</li> <li data-xf-list-type="ul"> d20 Modern, d20 Cthulhu: I don't like the way d20 works for Modern games. Cthulhu is weird when you can fight off beasties more easily by the defaults. (In my experience.) d20 has a set of expectations for myself and players, I guess. I liked d20 Cthulhu's system better than Modern, too.</li> <li data-xf-list-type="ul"> Shadowrun 3. Loved the setting, never got through the rules.</li> <li data-xf-list-type="ul"> Blue Rose. I even like romantic fantasy, but this setting was, well, romanticized in a way I'm not fond of.</li> <li data-xf-list-type="ul"> Warhammer 40k. I hate this game. I'd go and play some bit part just to hang out for awhile, but even that much aggravates me. Same with most "legion of figs" mini games.<br /> Eh, that's what I remember</li> </ul><p></p><p>Turn-ons:</p><ul> <li data-xf-list-type="ul"> WoD, NWoD. The people do scare me, but when it comes down to it, <shame>I've got a little bit of closet angst-loving goth in me. </shame></li> <li data-xf-list-type="ul"> Shadowrun 4. Setting plus a system that made sense -- and lots of sense -- on a single read through. Cyberpunk + fantasy is weird, and it comes together to make something that is nothing like either is while it's pure... but I don't like the heartless Cyberpunk world to play in, and I like the way Shadowrun went. And wow, the system makes sense... it's so odd, comparatively. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul"> True20. This is my recent "holy grail" system, although in actual play it's not quiiite as cool as I figured it would be. I still really like it... but I sorta just want to chuck classes into it. I might do just that.</li> </ul></blockquote><p></p>
[QUOTE="Terwox, post: 2765176, member: 1044"] Hey, bullets. neat. Turn-offs: [list][*] 2E. Non-sensical system, although the flavor of everything you could do with magic sounds good, better than 3.5, but it might just be the stories people tell. [*] 3.0. 3.5 is a huge step forward, for me. In this thread I seem to be alone, but there it is. If someone would suggest playing 3.0 to me, I'd be really confused. If that's not you, that's cool, but I don't understand it personally. [*] Star Wars d20 - I'm not a big Star Wars fan, but treating force powers like they're spells you can only get at certain levels... just, eh. d6 Star Wars was ok, but I had a good deal more fun w/ a freeform force system w/ two stats (control/release) a friend made. [*] FATAL: 989 pages. Most of it isn't about freakish sex acts. There's half a page dedicated to telling you about how your character can make soap. Really. ...Really! [*] Mage: the Awakening: It's Mage... with... pre-defined spells. Ug. Magic off the cuff was the selling point for me, and it became even less doable in Awakening. I think. [*] d20 Modern, d20 Cthulhu: I don't like the way d20 works for Modern games. Cthulhu is weird when you can fight off beasties more easily by the defaults. (In my experience.) d20 has a set of expectations for myself and players, I guess. I liked d20 Cthulhu's system better than Modern, too. [*] Shadowrun 3. Loved the setting, never got through the rules. [*] Blue Rose. I even like romantic fantasy, but this setting was, well, romanticized in a way I'm not fond of. [*] Warhammer 40k. I hate this game. I'd go and play some bit part just to hang out for awhile, but even that much aggravates me. Same with most "legion of figs" mini games. Eh, that's what I remember[/list] Turn-ons: [list][*] WoD, NWoD. The people do scare me, but when it comes down to it, <shame>I've got a little bit of closet angst-loving goth in me. </shame> [*] Shadowrun 4. Setting plus a system that made sense -- and lots of sense -- on a single read through. Cyberpunk + fantasy is weird, and it comes together to make something that is nothing like either is while it's pure... but I don't like the heartless Cyberpunk world to play in, and I like the way Shadowrun went. And wow, the system makes sense... it's so odd, comparatively. :) [*] True20. This is my recent "holy grail" system, although in actual play it's not quiiite as cool as I figured it would be. I still really like it... but I sorta just want to chuck classes into it. I might do just that.[/list] [/QUOTE]
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