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<blockquote data-quote="Nomad4life" data-source="post: 2765822" data-attributes="member: 28645"><p><strong>Another RIFTS rant. Sorry.</strong></p><p></p><p>When I think of systems that I became profoundly disillusioned with, the name at the forefront of that list is the infamous amalgamation of random words, numbers, and kewl artwork known as RIFTS.</p><p></p><p>Early in high school, I remember being really exited about the potential of RIFTS. All those big, cool robots and spells seemed like they would make a good diversion from regular ol’ AD&D. My group and I had lots of good character and adventures ideas ready…</p><p></p><p>Which is where the game collapsed. The rules are what I would call “unplayable.” Not so much because they are literally broken, but simply because there was a failsafe in my brain that prevented me from trying to understand something so horribly, horribly, horribly bad.</p><p></p><p>We played about four times. Each time, we never finished the adventure because the GM gave up in a fit of frustration and would never look at or touch the book ever again. Worse yet was the time a player wanted to make a new character in the middle of an adventure because he saw a picture that looked “kewler” than the one he was playing at the time. Our GM yelled “NOOOOOOO!!!!!!!” with such violent conviction and terror that we still laugh about that incident today. Character creation was that much of an ordeal.</p><p></p><p>Near the end of our last adventure, our Crazy, just to show off, <em>put a live hand grenade in his mouth and kissed an opponent on the lips!!! </em> After the resulting explosion, the opponent was decapitated, and the barely scratched Crazy blew smoke rings from his lips. It was at this point that we all became aware of how godforsakenlyabysmal the combat system in that game really was.</p><p></p><p>I think I could in fact write a book entitled “How bad RIFTS really was.” Heck, I think I’m going to start that book right now. My brother would buy it for sure, at least. He was there.</p><p></p><p>Diversion from AD&D? AD&D 2nd ed. Still holds a fond place on a shelf in my study. Can you guess which book does not?</p></blockquote><p></p>
[QUOTE="Nomad4life, post: 2765822, member: 28645"] [b]Another RIFTS rant. Sorry.[/b] When I think of systems that I became profoundly disillusioned with, the name at the forefront of that list is the infamous amalgamation of random words, numbers, and kewl artwork known as RIFTS. Early in high school, I remember being really exited about the potential of RIFTS. All those big, cool robots and spells seemed like they would make a good diversion from regular ol’ AD&D. My group and I had lots of good character and adventures ideas ready… Which is where the game collapsed. The rules are what I would call “unplayable.” Not so much because they are literally broken, but simply because there was a failsafe in my brain that prevented me from trying to understand something so horribly, horribly, horribly bad. We played about four times. Each time, we never finished the adventure because the GM gave up in a fit of frustration and would never look at or touch the book ever again. Worse yet was the time a player wanted to make a new character in the middle of an adventure because he saw a picture that looked “kewler” than the one he was playing at the time. Our GM yelled “NOOOOOOO!!!!!!!” with such violent conviction and terror that we still laugh about that incident today. Character creation was that much of an ordeal. Near the end of our last adventure, our Crazy, just to show off, [I]put a live hand grenade in his mouth and kissed an opponent on the lips!!! [/I] After the resulting explosion, the opponent was decapitated, and the barely scratched Crazy blew smoke rings from his lips. It was at this point that we all became aware of how godforsakenlyabysmal the combat system in that game really was. I think I could in fact write a book entitled “How bad RIFTS really was.” Heck, I think I’m going to start that book right now. My brother would buy it for sure, at least. He was there. Diversion from AD&D? AD&D 2nd ed. Still holds a fond place on a shelf in my study. Can you guess which book does not? [/QUOTE]
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