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Games you were turned off of and why
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<blockquote data-quote="Huw" data-source="post: 2766543" data-attributes="member: 33093"><p>1) GURPS. I think the GM put me off. Character generation was going well, but the GM insisted we take 5 flaws for 1 point each "for background". I decided my character thought squirrels were servants of the devil, and would kill them on sight (anyone who's seen Blackadder III might recognise this concept).</p><p></p><p>Anyway, he decided that this was actually a 15 point flaw (major delusion) - but having to play out that flaw would make the character impossible to work with. It was obvious that I had to have a character meet his narrow criteria, rather than have one as flexible as the rules claimed.</p><p></p><p>2) Vampire Minds Eye Theatre (LARP). A player put me off. Now, I wasn't playing, but I was a goth, and I was hanging around the FLGS 10 minutes before the game was to start. Still no reason for some weirdo to come and start talking (in character, as it turned out) about his day at work at a film studio and (this is where I started getting suspicious) using real bodies for special effects.</p><p></p><p>3) Some small press game whose name escapes me (something like "Fantastic Adventures"). One of the stats was Bravery. Before you were allowed to even enter combat, you had to make a bravery check. Remember those annoying family board games where you had to roll a 6 to start? Same concept.</p></blockquote><p></p>
[QUOTE="Huw, post: 2766543, member: 33093"] 1) GURPS. I think the GM put me off. Character generation was going well, but the GM insisted we take 5 flaws for 1 point each "for background". I decided my character thought squirrels were servants of the devil, and would kill them on sight (anyone who's seen Blackadder III might recognise this concept). Anyway, he decided that this was actually a 15 point flaw (major delusion) - but having to play out that flaw would make the character impossible to work with. It was obvious that I had to have a character meet his narrow criteria, rather than have one as flexible as the rules claimed. 2) Vampire Minds Eye Theatre (LARP). A player put me off. Now, I wasn't playing, but I was a goth, and I was hanging around the FLGS 10 minutes before the game was to start. Still no reason for some weirdo to come and start talking (in character, as it turned out) about his day at work at a film studio and (this is where I started getting suspicious) using real bodies for special effects. 3) Some small press game whose name escapes me (something like "Fantastic Adventures"). One of the stats was Bravery. Before you were allowed to even enter combat, you had to make a bravery check. Remember those annoying family board games where you had to roll a 6 to start? Same concept. [/QUOTE]
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