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Games you were turned off of and why
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<blockquote data-quote="BaldHero" data-source="post: 2767198" data-attributes="member: 13173"><p>The Ravenloft setting beyond the modules. It was the DM that was the problem, but it was so crappy that i just couldnt get into it.</p><p></p><p>I played one half session of BattleTech the rpg and made up an excuse to leave the game. Not getting into mechs and blowing things up was not looking promising.</p><p></p><p>I made up a gurps pc once for a game that was described as rifts like, i wanted to play a pirate that could smell land from five miles away. The game never took place, but the staggering number of character options was overwhelming. </p><p></p><p>Rifts was too wide in scope, and each player in my group wanted to be an occ from six different source books. that went poorly. Later we understood that the system was flawed, and dropped it from our list of things to play.</p><p></p><p>The Batman rpg/DC heroes. What the hell is an AP?</p><p> </p><p>V:TM seems like a good game, but in my experience it is always either really good, or horrible. i feel this has to do with the people playing the game. if you have a good group, good game, but more often than not, i find myself let down.</p><p></p><p>D20 modern, hated it. No real reason, just a matter of taste.</p><p></p><p>Shaintar Immortal Legends. OMG this was boring. Most baddest ever. Ever. It was just like every other fantasy setting ever, but i had to learn new rules, and it had cat people. I HATE cat people. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> there was nothing about this game that i couldnt get somehwere else better. i had a good gm, and the story was okay, but the game setting was just so...average.</p><p></p><p>Forgotten Realms: I just dont like the sheer overwhelming number of heroes that already exist. I felt incidental. </p><p>never realized i didnt like so many games/settings.</p></blockquote><p></p>
[QUOTE="BaldHero, post: 2767198, member: 13173"] The Ravenloft setting beyond the modules. It was the DM that was the problem, but it was so crappy that i just couldnt get into it. I played one half session of BattleTech the rpg and made up an excuse to leave the game. Not getting into mechs and blowing things up was not looking promising. I made up a gurps pc once for a game that was described as rifts like, i wanted to play a pirate that could smell land from five miles away. The game never took place, but the staggering number of character options was overwhelming. Rifts was too wide in scope, and each player in my group wanted to be an occ from six different source books. that went poorly. Later we understood that the system was flawed, and dropped it from our list of things to play. The Batman rpg/DC heroes. What the hell is an AP? V:TM seems like a good game, but in my experience it is always either really good, or horrible. i feel this has to do with the people playing the game. if you have a good group, good game, but more often than not, i find myself let down. D20 modern, hated it. No real reason, just a matter of taste. Shaintar Immortal Legends. OMG this was boring. Most baddest ever. Ever. It was just like every other fantasy setting ever, but i had to learn new rules, and it had cat people. I HATE cat people. :] there was nothing about this game that i couldnt get somehwere else better. i had a good gm, and the story was okay, but the game setting was just so...average. Forgotten Realms: I just dont like the sheer overwhelming number of heroes that already exist. I felt incidental. never realized i didnt like so many games/settings. [/QUOTE]
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