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<blockquote data-quote="Korgoth" data-source="post: 4431714" data-attributes="member: 49613"><p>I recently picked up <strong>Field of Glory</strong>, an excellent ancient/medieval miniatures rules set. It is published by Osprey and comes as an incredible looking hardcover for the low price of 35 USD.</p><p></p><p>The rules really feel like you're moving around large units in a pre-modern milieu: your larger foot units slowly swing into position, while skirmishers and light horse units wheel in and out of harm's way. Many different troop types are covered, but the costing is standardized (it costs X to be protected versus Y to be armoured; it costs Z to use offensive spears versus W to use pikes, etc.). So what you get with the army lists are the available unit types and the minima and maxima dictated by historical precedent (there's no such thing as building a "killer army" based on some rules artifact as far as I can see; if you're building Galatians you basically take what they had available... your choice is merely emphasis in most cases, except for armies like Parthians and Graeco-Bactrians who can go entirely mounted if they wish or mix mounted and foot).</p><p></p><p>I played my first game yesterday, not even having fully read the rules (it was team play). Our side just made a military plan based on the disposition of forces, without much reference to the game mechanics, and executed that normal military plan (pike advance with refused right flank) and it worked out in play the way you basically would have expected it to in real life.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4431714, member: 49613"] I recently picked up [b]Field of Glory[/b], an excellent ancient/medieval miniatures rules set. It is published by Osprey and comes as an incredible looking hardcover for the low price of 35 USD. The rules really feel like you're moving around large units in a pre-modern milieu: your larger foot units slowly swing into position, while skirmishers and light horse units wheel in and out of harm's way. Many different troop types are covered, but the costing is standardized (it costs X to be protected versus Y to be armoured; it costs Z to use offensive spears versus W to use pikes, etc.). So what you get with the army lists are the available unit types and the minima and maxima dictated by historical precedent (there's no such thing as building a "killer army" based on some rules artifact as far as I can see; if you're building Galatians you basically take what they had available... your choice is merely emphasis in most cases, except for armies like Parthians and Graeco-Bactrians who can go entirely mounted if they wish or mix mounted and foot). I played my first game yesterday, not even having fully read the rules (it was team play). Our side just made a military plan based on the disposition of forces, without much reference to the game mechanics, and executed that normal military plan (pike advance with refused right flank) and it worked out in play the way you basically would have expected it to in real life. [/QUOTE]
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