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<blockquote data-quote="Korgoth" data-source="post: 4516014" data-attributes="member: 49613"><p>My point (and I'm a bit baffled by the Mod intervention above, so I hope I'm not stepping on any toes... I like BGG, use it frequently and am registered there) is just that there's a certain subset of the BGG usership who either favor Euros to the point of finding randomness unacceptable (heck... there are even people who take the dice out of Settlers!) and/or those who find "Euro" and "Ameritrash" (say it loud, say it proud!) to be separate camps that should not be intermixed. I would go so far as to say that there are some influential types who could be thought of in that way.</p><p></p><p>To the former group, Fire & Axe is probably off-putting because a really refined strategy can crash upon the rocks of poor dicemanship (whereas a lucky clod can skate by with an excellent roll). To the latter group, Fire & Axe may seem a shocking hybrid of Euro and American ideas.</p><p></p><p>Myself, I enjoy my status as a rather pedestrian boardgamer. Give me cool little toys, mechanics wedded to theme, and lots of "wahoo!" episodes involving crazy dice throws. I see no reason to be a purist about design principles (though I understand the opinions of those who do), I just want to laugh and have a good time with my buddies.</p><p></p><p>Probably if I have a strong bias, it's the marriage of theme and mechanics. Games which have mechanics that have nothing to do with their theme (Lost Cities could be about modern agribusiness and nothing would change except the card art) drive me nutso!</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4516014, member: 49613"] My point (and I'm a bit baffled by the Mod intervention above, so I hope I'm not stepping on any toes... I like BGG, use it frequently and am registered there) is just that there's a certain subset of the BGG usership who either favor Euros to the point of finding randomness unacceptable (heck... there are even people who take the dice out of Settlers!) and/or those who find "Euro" and "Ameritrash" (say it loud, say it proud!) to be separate camps that should not be intermixed. I would go so far as to say that there are some influential types who could be thought of in that way. To the former group, Fire & Axe is probably off-putting because a really refined strategy can crash upon the rocks of poor dicemanship (whereas a lucky clod can skate by with an excellent roll). To the latter group, Fire & Axe may seem a shocking hybrid of Euro and American ideas. Myself, I enjoy my status as a rather pedestrian boardgamer. Give me cool little toys, mechanics wedded to theme, and lots of "wahoo!" episodes involving crazy dice throws. I see no reason to be a purist about design principles (though I understand the opinions of those who do), I just want to laugh and have a good time with my buddies. Probably if I have a strong bias, it's the marriage of theme and mechanics. Games which have mechanics that have nothing to do with their theme (Lost Cities could be about modern agribusiness and nothing would change except the card art) drive me nutso! [/QUOTE]
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