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<blockquote data-quote="DonTadow" data-source="post: 4516518" data-attributes="member: 22622"><p>I think that's a bad generalization of BGG. Agricola, the #1 game, is a clear example that a game can have random elements, still be strong and still be fun. It's just a general thing on BGG that if the games are decided solely by a bad or good dice roll, the game takes the playability away from the player. Dice are not the problem. You'll find a lot of games in the top 100, 200,500 that utilize dice. It's how much those dice decide the game. Oddly enough, dice take away from the theme and turn an engrossing game into a game of craps if done poorly. Don't get caught up on the terms uero and ameritrash. Heck it was american war gamers who helped coin and promote the phrase. A sort of badge of honor. And there's no shame in owning an american or euro game. Battle lore is a top 20 american game that everyone loves. Conflict of heroes is another american game that's garnering some attention. </p><p></p><p>Your diss at BGG, shows that you are just as much a culture of stereotyping as other people have been called. Fire and Axe is nearly a top 211 game. It has excellent reviews as well. The randomness is not whats bringing this game as it seems to have a nice controlled dice element based off of your skill. HOwever, you have to remember that BGG is an international board, and with cards that have ton of texts the translations can sometimes hurt a game's opinion. From the read, it also has a very unique viking theme that may not appeal with all cultures. Still a 7 is strong and since I've never heard of this game before I'll have to put it on my secret santa list. Sounds like fun.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4516518, member: 22622"] I think that's a bad generalization of BGG. Agricola, the #1 game, is a clear example that a game can have random elements, still be strong and still be fun. It's just a general thing on BGG that if the games are decided solely by a bad or good dice roll, the game takes the playability away from the player. Dice are not the problem. You'll find a lot of games in the top 100, 200,500 that utilize dice. It's how much those dice decide the game. Oddly enough, dice take away from the theme and turn an engrossing game into a game of craps if done poorly. Don't get caught up on the terms uero and ameritrash. Heck it was american war gamers who helped coin and promote the phrase. A sort of badge of honor. And there's no shame in owning an american or euro game. Battle lore is a top 20 american game that everyone loves. Conflict of heroes is another american game that's garnering some attention. Your diss at BGG, shows that you are just as much a culture of stereotyping as other people have been called. Fire and Axe is nearly a top 211 game. It has excellent reviews as well. The randomness is not whats bringing this game as it seems to have a nice controlled dice element based off of your skill. HOwever, you have to remember that BGG is an international board, and with cards that have ton of texts the translations can sometimes hurt a game's opinion. From the read, it also has a very unique viking theme that may not appeal with all cultures. Still a 7 is strong and since I've never heard of this game before I'll have to put it on my secret santa list. Sounds like fun. [/QUOTE]
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