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<blockquote data-quote="Ahzad" data-source="post: 4606672" data-attributes="member: 4232"><p><strong>Cold War: CIA vs KGB</strong></p><p></p><p>Not exactly new for me, I bought it six months ago or so but I just finally got around to playing it last night. I really enjoyed it.</p><p></p><p>It's a simple 2 player game where the object is to be the first player to reach 100 points. Each player takes on the role of either the KGB or the CIA vying over contested regions of the world during the Cold War, like Cuba, Afghanistan, the Congo and ect.. Each objective is worth different point costs 10 - 20, and it limits you to the number of groups you can assign to the help you win the objective based on the objective's population anywhere from 1 to 5. Some objectives are events like the nuclear escalation that's worth 5 points, but you can discard it later to remove all the military groups in play, or there's one that will allow you to bring an agent who was "terminated" back into the game. Each objective has an influence number on it and you need to be the closest to that number to win, if you go over your agent has caused civil disorder and your opponent wins the objective and your agent gets "terminated".</p><p></p><p>Each player has a small stable of agents to secretly assign to the objective, an assassin who if you win you kill your opponents agent x, but you don't win the objective it gets put on the bottom of the objective deck, or a double agent who will allow you to see who your opponents agent x is during the next turn before you choose yours, the director who can allow you to win 2 objectives in a turn, master spy who allows you to win the objective if you lose and others.</p><p></p><p>Each objective is won based on the groups you can recruit to help you win the cause, there are military, economic, media, political cards that have an influence number on them that adds together to reach your influence goal. The cards also have special abilities on them military cards allow you to remove groups to the discard pile, political cards allow you to move groups to your opponent or to take his, media allow you to look at the top cards of the groups deck, and the economic cards allow you to reset another cards power for use again.</p><p></p><p>This was a very simple overview of the game, but for the most part that's all there is to it. Like I said I found I really enjoyed it and it took very little space and was fast to play. Just the thing for setting around with a buddy, watching some tv or BSing w/o getting to heavily into a complicated game.</p></blockquote><p></p>
[QUOTE="Ahzad, post: 4606672, member: 4232"] [b]Cold War: CIA vs KGB[/b] Not exactly new for me, I bought it six months ago or so but I just finally got around to playing it last night. I really enjoyed it. It's a simple 2 player game where the object is to be the first player to reach 100 points. Each player takes on the role of either the KGB or the CIA vying over contested regions of the world during the Cold War, like Cuba, Afghanistan, the Congo and ect.. Each objective is worth different point costs 10 - 20, and it limits you to the number of groups you can assign to the help you win the objective based on the objective's population anywhere from 1 to 5. Some objectives are events like the nuclear escalation that's worth 5 points, but you can discard it later to remove all the military groups in play, or there's one that will allow you to bring an agent who was "terminated" back into the game. Each objective has an influence number on it and you need to be the closest to that number to win, if you go over your agent has caused civil disorder and your opponent wins the objective and your agent gets "terminated". Each player has a small stable of agents to secretly assign to the objective, an assassin who if you win you kill your opponents agent x, but you don't win the objective it gets put on the bottom of the objective deck, or a double agent who will allow you to see who your opponents agent x is during the next turn before you choose yours, the director who can allow you to win 2 objectives in a turn, master spy who allows you to win the objective if you lose and others. Each objective is won based on the groups you can recruit to help you win the cause, there are military, economic, media, political cards that have an influence number on them that adds together to reach your influence goal. The cards also have special abilities on them military cards allow you to remove groups to the discard pile, political cards allow you to move groups to your opponent or to take his, media allow you to look at the top cards of the groups deck, and the economic cards allow you to reset another cards power for use again. This was a very simple overview of the game, but for the most part that's all there is to it. Like I said I found I really enjoyed it and it took very little space and was fast to play. Just the thing for setting around with a buddy, watching some tv or BSing w/o getting to heavily into a complicated game. [/QUOTE]
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