Gamespy article on D&D's influence on computer games, and visa-versa :)


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What I find so amusing is that after all the complaints about 4e being too videogamish, 4e is perhaps the WORST rule set of D&D to port to real-time RPGs.

And frankly, outside of the japanese, there isn't much love for turn-based RPGS. The last big one was of course Temple of Elemental Evil but other than that?

It's all real-time and 4e is so not suited for it.

4e begs for a Disgaea style Tactical Turn based game but I seriously doubt Atari would greenlight that...
 

Starman,
my pelasure :)

AllisterH,
yeah 4th ed is SO tactical it has to be turn based, like for where you Push/Slide etc you need to decide WHERE they will go, that's what makes the tacticla aspect so important.
You can chose to help set up complex tactics with group mates that can have profound or devastating outcomes ;)

alas, the "ADHD Generation" :p seems obssessed with real time
I HATE it for RPGs as I want to savour both the roleplaying, and the action.

Real Time is fine for First Person Shooters, even then things like V.A.T.S in Fallout 3 helps break the frenetic pace down.
 

I loved turn-based CRPGs.. real shame (for me at least) that FPS-style games displaced them. Heaven forbid you plan out the battle like chess rather than rely on coordinating eye-hand-twitch, eh?
 

Just spreading the love for grid-based Tactics games. I haven't played many, but the ones I did play, I really enjoyed - especially when you go out of genre like Saiyuki: Journey West or the Front Mission series on Playstation.
 

The last fun FPS I bought was Portal. And that wasn't technically a shooter. :p

I also mourn the loss of turn based video games, mostly because I want something different now that nearly everything is the same. Heck, even the last final fantasy game was pseudo-real time. For that and other reasons, I still can't get around to playing it.
 

I love Mass Effect 2 but I hated the inventory system. Still, if RPG's all end up like Mass Effect 2 I will deal with it, because the game play and story of ME2 is my favourite so far.

The fact that Video Rpg's are getting dumbed down though has always bothered me. I think Dragon Age Origins worked real well but BIOWARE is stating they are moving away from that format, and catering to more ACTION rpg's.

When studios like BIOWARE, start inching away from their RPG roots, I start to fear for the Video RPG that is not an MMO.

I am very interested to see how Fallout New Vegas compares to Fallout 3 on RPG elements.
 

More love for turn based RPGs. Where is the D&D game with a Jagged Alliance combat system?

Also, Gladius rules.



And as someone who started shooters on Quake, QTF and AQ2 I have to say that FPS games have been going downhill too. Quake allowed you to customize practically everything from the hud to the controls to the actual graphics in the gameworld. And back then Deathmatch was freaking fast! And weapon realism in AQ2 meant that one shot killed! Nowadays you can barely even get rid of the damn autoaim, and every game is trying to be realistically slow even when nothing about the rest of the game is realistic, which is totally backwards. Tribes and the original Unreal Tournament were shining beacons in a desert of bland nothing.
 



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