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<blockquote data-quote="Greenfield" data-source="post: 5991902" data-attributes="member: 6669384"><p>I'm a big fan of props in tabletop gaming. I like to set the scene with something more three dimensional than lines drawn on a battle mat.</p><p></p><p>A bag of green lichen from the hobby shop provides years worth of use as brush or woods, and if I want to create a campsite scene I can just scatter the stuff in a semi-random circular pattern, and wherever it lands, that's where it is.</p><p></p><p>I have some cast resin stone walls, maybe half an inch high, in varying lengths that see a lot of duty. They mark the edge of a road, playing the part of low stone walls that line a farmer's field. The work out of scale, to mark castle walls, or the routes through a city.</p><p></p><p>Over the years I've collected some Doric/Ionic columns from the aquarium section of the pet store. A few of those can do wonders for the mood at the table. On their sides or flat, they're ancient ruins. Standing in neat rows they're the courtyard of a castle.</p><p></p><p>WOTC came out with some downloadable buildings a few years back, then republished them in an on-paper format sold in game shops. The originals are still available on line, if you know where to look. <a href="http://www.wizards.com/default.asp?x=dnd/fpm/archive" target="_blank">Foldup Paper Models: Compiled Archive</a> has quite a few. You just print out the pages on a color printer, glue to some cardboard, then cut and fold on the lines and voila, buildings! And with a little creative re-engineering, you can make many of them fold flat for storage and transport.</p><p></p><p>I stopped using things like that a while back though. I find that I don't want anything too specialized, and I really don't want anything that keeps the players (or me) from seeing figures on the table. </p><p></p><p>I don't want the props to <em>become</em> the scene or the story, but rather I want them to fuel the imaginations of the players while giving them a common framework. For this reason, less is more, but once in a while, the bigger stuff is just what you want. </p><p></p><p>Any tricks you guys use, scenery wise?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5991902, member: 6669384"] I'm a big fan of props in tabletop gaming. I like to set the scene with something more three dimensional than lines drawn on a battle mat. A bag of green lichen from the hobby shop provides years worth of use as brush or woods, and if I want to create a campsite scene I can just scatter the stuff in a semi-random circular pattern, and wherever it lands, that's where it is. I have some cast resin stone walls, maybe half an inch high, in varying lengths that see a lot of duty. They mark the edge of a road, playing the part of low stone walls that line a farmer's field. The work out of scale, to mark castle walls, or the routes through a city. Over the years I've collected some Doric/Ionic columns from the aquarium section of the pet store. A few of those can do wonders for the mood at the table. On their sides or flat, they're ancient ruins. Standing in neat rows they're the courtyard of a castle. WOTC came out with some downloadable buildings a few years back, then republished them in an on-paper format sold in game shops. The originals are still available on line, if you know where to look. [url=http://www.wizards.com/default.asp?x=dnd/fpm/archive]Foldup Paper Models: Compiled Archive[/url] has quite a few. You just print out the pages on a color printer, glue to some cardboard, then cut and fold on the lines and voila, buildings! And with a little creative re-engineering, you can make many of them fold flat for storage and transport. I stopped using things like that a while back though. I find that I don't want anything too specialized, and I really don't want anything that keeps the players (or me) from seeing figures on the table. I don't want the props to [I]become[/I] the scene or the story, but rather I want them to fuel the imaginations of the players while giving them a common framework. For this reason, less is more, but once in a while, the bigger stuff is just what you want. Any tricks you guys use, scenery wise? [/QUOTE]
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