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<blockquote data-quote="Teflon Billy" data-source="post: 2423666" data-attributes="member: 264"><p>I don't really enjoy having youngsters in my weekly game (though I run a game for my wife and kids occasionally).</p><p></p><p>I know it's a generalization, and doesn't apply to everyone (and certainly not to you, the reader or anyone you know and like<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) but young players tend to act really, really <em>stupid</em>.</p><p></p><p>I mean honestly. The games I run are not anything particularly difficult to grasp (they for the most part tend to be about as complex as R.E. Howard's Conan stories), but in my experience teenage players seem to share the following traits...</p><p></p><ul> <li data-xf-list-type="ul"><strong>An inability to create a character that doesn't emulate current urban/black/rap culture</strong>. <br /> <br /> <p style="margin-left: 20px">I'm not sure why, but the sheer number of guys who seem to think that their Elf needs to be named "DaShawn" or "G-Money" or something akin, and speak in a "Whassup Dawg?" type patois is just beyond me. Fantasy, Western, Star Trek...no difference. Easily half of the youngsters I've gamed cannot seem to get their minds away from the notion of tyei characters being themselves, but "the Baddest Gangstas at the Mall"<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><br /> </p> </li> <li data-xf-list-type="ul"><strong>No ability to concentrate</strong><br /> <br /> <p style="margin-left: 20px">Another one that loses me a bit. There seems to be something in the mindset I'm describing that just will not allow the player to remember common things. The number of times I'm asked "What dice do I roll" when I ask for initiative, or "Who's that guy" when describing an NPC they are well-acquainted with doesn't even bear counting. It's a lot.</p> </li> <li data-xf-list-type="ul"><strong>Juvenile sense of humor</strong><br /> <br /> <p style="margin-left: 20px">This one almost goes without saying, and is actually the least of my concerns. But when every single response to "what do you do this round?" is something like "I Fart at him", because somebody laughed at that once, a few weeks ago...it's time to stop asking.</p> </li> <li data-xf-list-type="ul"><strong>Attention Whoring</strong>.<br /> <br /> <p style="margin-left: 20px">ME! ME ! Lookit Meeeeeee! <br /> <br /> An all-too-common need to yell over other players, chatter endlessly when the spotlight isn't focused squarely on them and pout and sulk dramatically when things go agaisnt them. </p> </li> </ul><p></p><p>I just don't think that a juvenile perspective adds much of anything to my game. I have a waiting list for players, so "Fresh blood" can go hang for all I care.</p><p></p><p>If you are about to post "Say Billy, that has nothing to do with being young", I'm saying that in my experience, that these traits appear in the young more than anywhere else I've seen (I have yet to see any of my current group suggest playing a Gangsta Rap <em>anything</em>...much less a Gangsta Rap <em>everything</em>)</p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 2423666, member: 264"] I don't really enjoy having youngsters in my weekly game (though I run a game for my wife and kids occasionally). I know it's a generalization, and doesn't apply to everyone (and certainly not to you, the reader or anyone you know and like;)) but young players tend to act really, really [I]stupid[/I]. I mean honestly. The games I run are not anything particularly difficult to grasp (they for the most part tend to be about as complex as R.E. Howard's Conan stories), but in my experience teenage players seem to share the following traits... [list][*][B]An inability to create a character that doesn't emulate current urban/black/rap culture[/B]. [INDENT]I'm not sure why, but the sheer number of guys who seem to think that their Elf needs to be named "DaShawn" or "G-Money" or something akin, and speak in a "Whassup Dawg?" type patois is just beyond me. Fantasy, Western, Star Trek...no difference. Easily half of the youngsters I've gamed cannot seem to get their minds away from the notion of tyei characters being themselves, but "the Baddest Gangstas at the Mall":) [/INDENT] [*][b]No ability to concentrate[/b] [INDENT]Another one that loses me a bit. There seems to be something in the mindset I'm describing that just will not allow the player to remember common things. The number of times I'm asked "What dice do I roll" when I ask for initiative, or "Who's that guy" when describing an NPC they are well-acquainted with doesn't even bear counting. It's a lot.[/INDENT] [*][b]Juvenile sense of humor[/b] [INDENT]This one almost goes without saying, and is actually the least of my concerns. But when every single response to "what do you do this round?" is something like "I Fart at him", because somebody laughed at that once, a few weeks ago...it's time to stop asking.[/INDENT] [*][b]Attention Whoring[/b]. [INDENT]ME! ME ! Lookit Meeeeeee! An all-too-common need to yell over other players, chatter endlessly when the spotlight isn't focused squarely on them and pout and sulk dramatically when things go agaisnt them. [/INDENT] [/list] I just don't think that a juvenile perspective adds much of anything to my game. I have a waiting list for players, so "Fresh blood" can go hang for all I care. If you are about to post "Say Billy, that has nothing to do with being young", I'm saying that in my experience, that these traits appear in the young more than anywhere else I've seen (I have yet to see any of my current group suggest playing a Gangsta Rap [i]anything[/i]...much less a Gangsta Rap [i]everything[/i]) [/QUOTE]
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