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Gaming across the generation gap
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<blockquote data-quote="Dieter" data-source="post: 2423793" data-attributes="member: 144"><p>Our ongoing group (circa 1995) has run the gamut of ages and abilities over the years. Currently, the DM's 12-year-old son is playing in the campaign. We've found that if you make the boy play someone his own age that he has a much better time and understanding of the events around him. All we have to tell him is "Ok, imagine if -you- were (insert scene) there. What would you do?" He's currently playing a 12-year-old cutpurse and it seems to working out fairly well. I do have to mention that the kid does have a slight case of ADD (doesn't every 12-year-old?) so we have to at times remind him to stay focused. Overall, his addition really hasn't put too much of a damper on the game.</p><p></p><p>The most important thing to remember is that your mileage may vary greatly according to the player. I've found that the 12-year-old sometimes has a better (perhaps less mired) outlook on a situation than us veteran gamers. At the same time, I've seen plenty of 30-somethings act far less mature than the 12-year-old when it comes to life/death matters in the game.</p><p></p><p>I'd say give the player two games to prove his/her worthiness before giving them the boot. If you do boot them, make sure to give reason why.</p><p></p><p>As for the generation gap, it's best to limit the metagaming chatter for dinner breaks and such. It's really hard to relate to someone half your age when you're talking about 401Ks and they're talking about Warhammer 40K.</p></blockquote><p></p>
[QUOTE="Dieter, post: 2423793, member: 144"] Our ongoing group (circa 1995) has run the gamut of ages and abilities over the years. Currently, the DM's 12-year-old son is playing in the campaign. We've found that if you make the boy play someone his own age that he has a much better time and understanding of the events around him. All we have to tell him is "Ok, imagine if -you- were (insert scene) there. What would you do?" He's currently playing a 12-year-old cutpurse and it seems to working out fairly well. I do have to mention that the kid does have a slight case of ADD (doesn't every 12-year-old?) so we have to at times remind him to stay focused. Overall, his addition really hasn't put too much of a damper on the game. The most important thing to remember is that your mileage may vary greatly according to the player. I've found that the 12-year-old sometimes has a better (perhaps less mired) outlook on a situation than us veteran gamers. At the same time, I've seen plenty of 30-somethings act far less mature than the 12-year-old when it comes to life/death matters in the game. I'd say give the player two games to prove his/her worthiness before giving them the boot. If you do boot them, make sure to give reason why. As for the generation gap, it's best to limit the metagaming chatter for dinner breaks and such. It's really hard to relate to someone half your age when you're talking about 401Ks and they're talking about Warhammer 40K. [/QUOTE]
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