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<blockquote data-quote="WSmith" data-source="post: 237387" data-attributes="member: 106"><p>Her is my take as of late:</p><p></p><p>Geoffrey posted a XP table based off Star Frontiers. It was very simple like every player can gets 2 pt per session/adventure/level/whateveryouwanttogiveXPfor. If you do something overly heroic, you get three, if you are a bump on a log you just get one. here it is:</p><p></p><p>1st level characters need this many XP: 0 </p><p>2nd...5 </p><p>3rd...10 </p><p>4th...20 </p><p>5th...30 </p><p>6th...45 </p><p>7th...60 </p><p>8th...80 </p><p>9th...100 </p><p>10th...150 </p><p>11th...200 </p><p>12th...250 </p><p>13th...300 </p><p>14th...350 </p><p>15th...400 </p><p>16th...450 </p><p>17th...500 </p><p>18th...550 </p><p></p><p>So your next obvious question is, "...but WSmith, what about XP costs and item creation feats?" </p><p></p><p>warning: semi-sarcastic rant to follow, it is my opinion so take it or leave it. </p><p></p><p>I say, "you are supposed to be adventurers, right? Forget about spending time and money making a wand of magic mimicing. Go out and see the world and adventure, not craft. Negotiate a peace treaty with the leaders of desert nomadic tribes. Infiltrate the tower held by sinister forces to rescue the Elven madien, who by ancient prophecy is foretold to bring down the Orcish empire. Sail upon airborne ships to cities governed by Cloud Giants. Delve deep into the ruins under the mountain to search the fallen halls of the dwarf for magic runes of ages past that reveal the secret to slay the obsidian dragon.</p><p></p><p>To me, THAT is what D&D is about. Not item creation feats and XP costs. (Disclaimer it is IMO, so please don't feel obiligated to tell me that others feel that magic item creation should be a part of D&D. I am just trying to help out Dr. Midnight out of a rutt by giving my opinion.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>In all the years of playing different versions of D&D, I don't remember any of my or my friends magic users wanting to create magic items. That is my experience, might not be everyone's, but it was mine. In those years, the game was about adventure. That is the direction I am heading back to. </p><p></p><p>2. Get out and take a canoe trip. Go camping along the seashore at night, so you can fall asleep to the sound of the crashing waves. Try setting up a watch during your camping trip. Nothing ignites the immagination like sensory overload! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>3. Play paintball. Yea, it stings a little, but it sure is fun! A good way to immerse your senses into a quasi-combat type situation. </p><p></p><p>4. Find things that are adventurous! Ever been to the Statue of Liberty? Go see it. How about Nantucket? If you have been there, go back, but this time just take what you can fit in your backpack. </p><p></p><p>Where am I going with this? Well, hell I don't know. After the first one about item creation feats, I kinda lost track. I guees I am trying to cite things I have found fun and refreshing to help rest my imagination yet excite it too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="WSmith, post: 237387, member: 106"] Her is my take as of late: Geoffrey posted a XP table based off Star Frontiers. It was very simple like every player can gets 2 pt per session/adventure/level/whateveryouwanttogiveXPfor. If you do something overly heroic, you get three, if you are a bump on a log you just get one. here it is: 1st level characters need this many XP: 0 2nd...5 3rd...10 4th...20 5th...30 6th...45 7th...60 8th...80 9th...100 10th...150 11th...200 12th...250 13th...300 14th...350 15th...400 16th...450 17th...500 18th...550 So your next obvious question is, "...but WSmith, what about XP costs and item creation feats?" warning: semi-sarcastic rant to follow, it is my opinion so take it or leave it. I say, "you are supposed to be adventurers, right? Forget about spending time and money making a wand of magic mimicing. Go out and see the world and adventure, not craft. Negotiate a peace treaty with the leaders of desert nomadic tribes. Infiltrate the tower held by sinister forces to rescue the Elven madien, who by ancient prophecy is foretold to bring down the Orcish empire. Sail upon airborne ships to cities governed by Cloud Giants. Delve deep into the ruins under the mountain to search the fallen halls of the dwarf for magic runes of ages past that reveal the secret to slay the obsidian dragon. To me, THAT is what D&D is about. Not item creation feats and XP costs. (Disclaimer it is IMO, so please don't feel obiligated to tell me that others feel that magic item creation should be a part of D&D. I am just trying to help out Dr. Midnight out of a rutt by giving my opinion.) :D In all the years of playing different versions of D&D, I don't remember any of my or my friends magic users wanting to create magic items. That is my experience, might not be everyone's, but it was mine. In those years, the game was about adventure. That is the direction I am heading back to. 2. Get out and take a canoe trip. Go camping along the seashore at night, so you can fall asleep to the sound of the crashing waves. Try setting up a watch during your camping trip. Nothing ignites the immagination like sensory overload! :D 3. Play paintball. Yea, it stings a little, but it sure is fun! A good way to immerse your senses into a quasi-combat type situation. 4. Find things that are adventurous! Ever been to the Statue of Liberty? Go see it. How about Nantucket? If you have been there, go back, but this time just take what you can fit in your backpack. Where am I going with this? Well, hell I don't know. After the first one about item creation feats, I kinda lost track. I guees I am trying to cite things I have found fun and refreshing to help rest my imagination yet excite it too. :D [/QUOTE]
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