Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Gaming at the Kids’ Table with Hero Kids Fantasy Premium Adventure - Reign of the Dragon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Egg Embry" data-source="post: 7760208" data-attributes="member: 6808965"><p>In 2017, I reviewed the <a href="http://www.enworld.org/forum/content.php?4366-Gaming-At-The-Kids-Table-With-Hero-Kids" target="_blank">core <strong>Hero Kids</strong> ruleset</a> and found a game that wins the kids’ gaming table and works for all those that are young at heart. Justin Halliday, <a href="https://www.drivethrurpg.com/product/106605/Hero-Kids--Fantasy-RPG&affiliate_id=814082" target="_blank"><strong>Hero Kids</strong></a><strong>’</strong> creator, released a long adventure (at least for the target audience), <a href="https://www.drivethrurpg.com/product/247700/Hero-Kids--Fantasy-Premium-Adventure--Reign-of-the-Dragon&affiliate_id=814082" target="_blank"><strong>Hero Kids - Fantasy Premium Adventure - Reign of the Dragon</strong></a>. What does this 57-page book include? [PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center">[ATTACH]101509[/ATTACH]</p><p></p><p>Eleven encounters that will take two to three hours of game time. So much time that Justin suggests breaking this up into multiple sessions (again, considering the target audience).</p><p></p><p>The game makes use of <strong>Hero Kids’</strong> core setting, Rivenshore, the town your youthful characters are from, and the location where an injured dragon, being pursued by enemies, lands needing your help. What follows is a rescue mission as the heroes must save the dragon’s mate and hatchlings from cultists. From the jump, where <strong>Hero Kids</strong> diverges from standard RPGs is that they expect the players to be heroes and not murder hobos. The opening scene puts a lot of pressure on the GM to sale this dragon as the victim and the human cultists as the villains. While some of the passages you’re meant to read aloud are pointed in their direction – the dragon, Drexanathon, nudges you and your friends between it and the cultists – the greater emphasis is on the GM to explain the dragon’s position and insure the heroes see who is the wronged party. In “adult” fantasy RPGs, landing an injured dragon within bowshot of an adventuring party is more likely to end in a dead dragon than anything, but the age of the players for <strong>Hero Kids</strong> improves the odds that they’ll do the right thing.</p><p></p><p>Assuming you can overcome that hurtle and the heroes side with the dragon, the rest of the adventure follows an easier path. The next encounter is the cultist’s return, and this is where this product shines, the encounter really is ready to run. There’s a map to print out, tokens for the cultists, NPC character sheets, a chart that shows how many cultists to use based on the size of the party, and a cheatsheet to track the cultist’s health, a short description of the cultist’s tactics, and what failing to stop them leads to. As the adventure progresses, the visual ease of running the encounters is striking. Every combat scene has a thumbnail of its map for the GM (and a full-sized version of the table), what the players will encounter, and what’s likely to happen. It really is print-and-play ready. For the non-combat scenes, even those RP scenes that can lead to combat, there’s a clear setup, goal, and resolution. They’re important to the story and let the players resolve issues in a variety of ways without forcing a specific resolution at every turn. </p><p></p><p>The art, maps, tokens, and NPC sheets are one of the great features of the products for this system. Running from page 37 through the end of the product, the maps and art are designed with kids in-mind. Fun, yet simple, with the villains easily distinguished from the heroes. They print out without having to make any adjustments. Cutting out the four-and-a-half pages of NPC sheets and rewards, as well as cutting up the two-and-a-half pages of tokens is the hardest part of this adventure and it may be a fun family activity. </p><p></p><p>Does <a href="https://www.drivethrurpg.com/product/247700/Hero-Kids--Fantasy-Premium-Adventure--Reign-of-the-Dragon&affiliate_id=814082" target="_blank"><strong>Hero Kids - Fantasy Premium Adventure - Reign of the Dragon</strong></a> win the kids’ table? Yes. As with my <a href="http://www.enworld.org/forum/content.php?4366-Gaming-At-The-Kids-Table-With-Hero-Kids" target="_blank">previous review</a> of <strong>Hero Kids</strong>, this game is a lighter version of <strong>D&D</strong> and, as with that game, conflict resolution usually involves violence. That said, several of the encounters are addressed through roleplaying and skill tests. The deemphasis of violence and the focus on alternate solutions is an excellent idea as it opens additional avenues of player development. </p><p></p><p>Does <strong>Hero Kids - Fantasy Premium Adventure - Reign of the Dragon</strong> work at the adults’ table? If your table has even one murder hobo, this adventure probably falls apart at the onset. If your players are conscientious heroes then this should run well and be enjoyable. Irregardless of that, when looking at this adventure for its intended audience, it’s a large tale and a good chance to let young players try out lengthier, more involved adventures. </p><p> </p><p><em>This article was contributed by </em><a href="http://tesseraguild.com/egg-embry/" target="_blank"><em>Egg Embry</em></a><em> as part of </em><em>EN World's Columnist (ENWC) program. Please note that Egg is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG. We are always on the lookout for freelance columnists! If you have a pitch, </em><a href="http://www.enworld.org/ensider/columnists.html" target="_blank"><em>please contact us</em></a><em>!</em></p></blockquote><p></p>
[QUOTE="Egg Embry, post: 7760208, member: 6808965"] In 2017, I reviewed the [URL="http://www.enworld.org/forum/content.php?4366-Gaming-At-The-Kids-Table-With-Hero-Kids"]core [B]Hero Kids[/B] ruleset[/URL] and found a game that wins the kids’ gaming table and works for all those that are young at heart. Justin Halliday, [URL="https://www.drivethrurpg.com/product/106605/Hero-Kids--Fantasy-RPG&affiliate_id=814082"][B]Hero Kids[/B][/URL][B]’[/B] creator, released a long adventure (at least for the target audience), [URL="https://www.drivethrurpg.com/product/247700/Hero-Kids--Fantasy-Premium-Adventure--Reign-of-the-Dragon&affiliate_id=814082"][B]Hero Kids - Fantasy Premium Adventure - Reign of the Dragon[/B][/URL]. What does this 57-page book include? [PRBREAK][/PRBREAK] [CENTER][ATTACH=CONFIG]101509[/ATTACH][/CENTER] Eleven encounters that will take two to three hours of game time. So much time that Justin suggests breaking this up into multiple sessions (again, considering the target audience). The game makes use of [B]Hero Kids’[/B] core setting, Rivenshore, the town your youthful characters are from, and the location where an injured dragon, being pursued by enemies, lands needing your help. What follows is a rescue mission as the heroes must save the dragon’s mate and hatchlings from cultists. From the jump, where [B]Hero Kids[/B] diverges from standard RPGs is that they expect the players to be heroes and not murder hobos. The opening scene puts a lot of pressure on the GM to sale this dragon as the victim and the human cultists as the villains. While some of the passages you’re meant to read aloud are pointed in their direction – the dragon, Drexanathon, nudges you and your friends between it and the cultists – the greater emphasis is on the GM to explain the dragon’s position and insure the heroes see who is the wronged party. In “adult” fantasy RPGs, landing an injured dragon within bowshot of an adventuring party is more likely to end in a dead dragon than anything, but the age of the players for [B]Hero Kids[/B] improves the odds that they’ll do the right thing. Assuming you can overcome that hurtle and the heroes side with the dragon, the rest of the adventure follows an easier path. The next encounter is the cultist’s return, and this is where this product shines, the encounter really is ready to run. There’s a map to print out, tokens for the cultists, NPC character sheets, a chart that shows how many cultists to use based on the size of the party, and a cheatsheet to track the cultist’s health, a short description of the cultist’s tactics, and what failing to stop them leads to. As the adventure progresses, the visual ease of running the encounters is striking. Every combat scene has a thumbnail of its map for the GM (and a full-sized version of the table), what the players will encounter, and what’s likely to happen. It really is print-and-play ready. For the non-combat scenes, even those RP scenes that can lead to combat, there’s a clear setup, goal, and resolution. They’re important to the story and let the players resolve issues in a variety of ways without forcing a specific resolution at every turn. The art, maps, tokens, and NPC sheets are one of the great features of the products for this system. Running from page 37 through the end of the product, the maps and art are designed with kids in-mind. Fun, yet simple, with the villains easily distinguished from the heroes. They print out without having to make any adjustments. Cutting out the four-and-a-half pages of NPC sheets and rewards, as well as cutting up the two-and-a-half pages of tokens is the hardest part of this adventure and it may be a fun family activity. Does [URL="https://www.drivethrurpg.com/product/247700/Hero-Kids--Fantasy-Premium-Adventure--Reign-of-the-Dragon&affiliate_id=814082"][B]Hero Kids - Fantasy Premium Adventure - Reign of the Dragon[/B][/URL] win the kids’ table? Yes. As with my [URL="http://www.enworld.org/forum/content.php?4366-Gaming-At-The-Kids-Table-With-Hero-Kids"]previous review[/URL] of [B]Hero Kids[/B], this game is a lighter version of [B]D&D[/B] and, as with that game, conflict resolution usually involves violence. That said, several of the encounters are addressed through roleplaying and skill tests. The deemphasis of violence and the focus on alternate solutions is an excellent idea as it opens additional avenues of player development. Does [B]Hero Kids - Fantasy Premium Adventure - Reign of the Dragon[/B] work at the adults’ table? If your table has even one murder hobo, this adventure probably falls apart at the onset. If your players are conscientious heroes then this should run well and be enjoyable. Irregardless of that, when looking at this adventure for its intended audience, it’s a large tale and a good chance to let young players try out lengthier, more involved adventures. [I]This article was contributed by [/I][URL="http://tesseraguild.com/egg-embry/"][I]Egg Embry[/I][/URL][I] as part of [/I][I]EN World's Columnist (ENWC) program. Please note that Egg is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG. We are always on the lookout for freelance columnists! If you have a pitch, [/I][URL="http://www.enworld.org/ensider/columnists.html"][I]please contact us[/I][/URL][I]![/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gaming at the Kids’ Table with Hero Kids Fantasy Premium Adventure - Reign of the Dragon
Top