Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Gaming Efficiency: do you get a lot done in a session
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5824487" data-attributes="member: 8835"><p>I just spent all day playing Skyrim. I completed 2 quests, got 2 levels and training in smithing for both levels.</p><p></p><p>That process made me think about efficiency as it relates to the gaming table.</p><p></p><p>When you sit down for a 4-6 hour session (maybe longer for some groups), how much are you really getting done?</p><p></p><p>The bulk of my goal in Skyrim today was to get the 5 ranks per level in Smithing training. I needed about 2k per rank, and I had to hunt and scrabble for it. I hunted and killed deer for leather across miles of Skyrim, I went through 2 "dungeons" to kill people and take all of their stuff. Etc. It seemed a lot of my time was spent walking slowly back out of the dungeon so I could fast travel, and then walking slowly in town so I could sell. All because I'd filled up on loot and faced ZERO threats on my way out.</p><p></p><p>If there was a GM, he wasted my time making me "play" through walking out fully encumbered. He wasted my time making me "play" through selling to each vendor.</p><p></p><p>While there's some times its good to take your time, smell the roses and talk to the gate guard, once it gets repetitive, time is being wasted with no real value.</p><p></p><p>For Skyrim as a GM'd game, that means let me fast travel from inside the dungeon if I'm "safe" and let me quick sell my loot without having to actually go to each individual vendor (like a menu to pick a vendor and then start selling, skipping the walking and finding of shopkeeps). Either that, or actually make some monsters ENTER the dungeon behind me after I start killing my way through, so I actually have something to worry about on my way out.</p><p></p><p>I already use a lot of "fast" combat tricks to make combat go faster and run efficiently.</p><p></p><p>I advocate skipping useless scenes to buy/sell stuff, enter gates, especially after the second time (you've already met the NPC, unless he has something special to say, just finish your business).</p><p></p><p>I hand out a rough draft of the player's version of the dungeon map, to expedite navigation, rather than doing the traditional dungeon crawl and make the players map everything.</p><p></p><p>If you look at your own game, is there anything your group is doing well? Anything that your group could be more efficient at.</p><p></p><p>I would never advocate adopting practices that "speed up the game" to where even the fun is skipped. But given how our time is valuable, are we spending our time in-game on the stuff our players really want to be doing?</p></blockquote><p></p>
[QUOTE="Janx, post: 5824487, member: 8835"] I just spent all day playing Skyrim. I completed 2 quests, got 2 levels and training in smithing for both levels. That process made me think about efficiency as it relates to the gaming table. When you sit down for a 4-6 hour session (maybe longer for some groups), how much are you really getting done? The bulk of my goal in Skyrim today was to get the 5 ranks per level in Smithing training. I needed about 2k per rank, and I had to hunt and scrabble for it. I hunted and killed deer for leather across miles of Skyrim, I went through 2 "dungeons" to kill people and take all of their stuff. Etc. It seemed a lot of my time was spent walking slowly back out of the dungeon so I could fast travel, and then walking slowly in town so I could sell. All because I'd filled up on loot and faced ZERO threats on my way out. If there was a GM, he wasted my time making me "play" through walking out fully encumbered. He wasted my time making me "play" through selling to each vendor. While there's some times its good to take your time, smell the roses and talk to the gate guard, once it gets repetitive, time is being wasted with no real value. For Skyrim as a GM'd game, that means let me fast travel from inside the dungeon if I'm "safe" and let me quick sell my loot without having to actually go to each individual vendor (like a menu to pick a vendor and then start selling, skipping the walking and finding of shopkeeps). Either that, or actually make some monsters ENTER the dungeon behind me after I start killing my way through, so I actually have something to worry about on my way out. I already use a lot of "fast" combat tricks to make combat go faster and run efficiently. I advocate skipping useless scenes to buy/sell stuff, enter gates, especially after the second time (you've already met the NPC, unless he has something special to say, just finish your business). I hand out a rough draft of the player's version of the dungeon map, to expedite navigation, rather than doing the traditional dungeon crawl and make the players map everything. If you look at your own game, is there anything your group is doing well? Anything that your group could be more efficient at. I would never advocate adopting practices that "speed up the game" to where even the fun is skipped. But given how our time is valuable, are we spending our time in-game on the stuff our players really want to be doing? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gaming Efficiency: do you get a lot done in a session
Top