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Gaming Efficiency: do you get a lot done in a session
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<blockquote data-quote="Ahnehnois" data-source="post: 5824499" data-attributes="member: 17106"><p>I used to lament wasted time, but these days I'm getting tons of stuff done. I write reviews after each 4-6 hour session, and for my last campaign I often couldn't fit them in a message board post. Despite the fact that I write them minimalistically, the last session ran over 11 pages as a word document. I've written final papers for academic credit that were shorter.</p><p></p><p>Conversely, back in the old days, I once spent an entire session fighting a single battle.</p><p></p><p>What changed? All kinds of things. Everyone knows the rules now. Everyone's on board and ready to play and there aren't the same kind of arguments we once had. As to DM style, I definitely started skipping things that didn't matter.</p><p></p><p>Only roll if the outcome is in doubt. Don't use battlemaps or worry about the finer points of tactics. Heck, don't even worry about rules unless they really matter. Only do dialogue if the NPC is interesting. Describe things that don't involve the players making a choice in simple terms and move into the player-centered part of the story. Regularly engage each player.</p><p></p><p>Basically, more skilled DMing equals a faster game, and after ten years of running the same system and customizing it to my needs, I know what I'm doing.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5824499, member: 17106"] I used to lament wasted time, but these days I'm getting tons of stuff done. I write reviews after each 4-6 hour session, and for my last campaign I often couldn't fit them in a message board post. Despite the fact that I write them minimalistically, the last session ran over 11 pages as a word document. I've written final papers for academic credit that were shorter. Conversely, back in the old days, I once spent an entire session fighting a single battle. What changed? All kinds of things. Everyone knows the rules now. Everyone's on board and ready to play and there aren't the same kind of arguments we once had. As to DM style, I definitely started skipping things that didn't matter. Only roll if the outcome is in doubt. Don't use battlemaps or worry about the finer points of tactics. Heck, don't even worry about rules unless they really matter. Only do dialogue if the NPC is interesting. Describe things that don't involve the players making a choice in simple terms and move into the player-centered part of the story. Regularly engage each player. Basically, more skilled DMing equals a faster game, and after ten years of running the same system and customizing it to my needs, I know what I'm doing. [/QUOTE]
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