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Gaming Efficiency: do you get a lot done in a session
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<blockquote data-quote="Ringlerun" data-source="post: 5824717" data-attributes="member: 6668496"><p>You can not equate the game experience of a computer game with that of a table top rpg. The computer game experience is scripted with only a few outcomes. Thats why after you have heard what npc x has to say it just gets annoying having his speech bubble pop up every time you want to trade or sell. Tabletop games are dynamic, not scripted and anything is possible. Why would you want to fast track through important roleplaying elements. Trying to get your ill gotten loot from the dungeon to the town could be an adventure in itself. If your going to go so far as to skip what you class as useless scenes you might as well skip the whole adventure add a bunch of xp and roll loot.</p></blockquote><p></p>
[QUOTE="Ringlerun, post: 5824717, member: 6668496"] You can not equate the game experience of a computer game with that of a table top rpg. The computer game experience is scripted with only a few outcomes. Thats why after you have heard what npc x has to say it just gets annoying having his speech bubble pop up every time you want to trade or sell. Tabletop games are dynamic, not scripted and anything is possible. Why would you want to fast track through important roleplaying elements. Trying to get your ill gotten loot from the dungeon to the town could be an adventure in itself. If your going to go so far as to skip what you class as useless scenes you might as well skip the whole adventure add a bunch of xp and roll loot. [/QUOTE]
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Gaming Efficiency: do you get a lot done in a session
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