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Gaming Efficiency: do you get a lot done in a session
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<blockquote data-quote="NewJeffCT" data-source="post: 5825562" data-attributes="member: 10784"><p>Well, a high level caster is going to have 5-6-7 spells per level, not counting bonus spells for high prime requisite stat. Once you get up to casting level 9 spells, that is 45-63 spells, not counting bonus spells, plus metamagicked spells, plus any bonuses granted by a prestige class or template. Not to mention spell-like abilities, and extras granted by magic items or feats.</p><p></p><p>And, it's not just one buffing spell, it's often 6-8-10 buffing spells per side in a big combat. Then, if you dispel a buff that grants a +4 bonus to AC, it's not just subtracting 4 from the PC's AC, you have to then determine if another buff that is still active now takes its place, so maybe there is now a new bonus that is +3 or +2 to AC from a different buff, or maybe the ring that grants a +1 bonus to AC can now be used. It was originally superseded by the +4 buff, but now may work.</p><p></p><p>And, then what happens if anti-magic shell is cast and its up for a round, and then the person steps out of the anti-magic shell? (that happened several times) So, you have to not only take off the buffing spells from the anti-magic shell, you take off bonuses for magic armor, magic weapons, etc. Then, the next round, everything comes back. But, maybe one of the 7 still active buffs has expired?</p><p></p><p>And, it wasn't a matter of people not knowing their AC or their BAB and their bonuses going into a combat, it's just that it was changing 6-8 times per round, and it didn't apply equally to everybody - if Holy Aura is dispelled (+4 deflection bonus to AC), maybe one PC can now use his +3 ring of protection deflection bonus, while another has a +2 ring of protection deflection bonus, while three other PCs have a +1 ring of protection bonus, and two others have a +4 ring of protection bonus, and are thus not affected AC-wise...or, maybe another buffing spell that is still active grants a +2 deflection bonus to AC, so the people with the +1 rings of protections still get a +2 for now.</p><p></p><p>Plus, with the way dispel magic worked in 3.5E, you had to roll for each buffing spell that was active, so you would roll 8 times if the person had 8 "buffing" spells on them. So, if all four party casters targeted BBEG with dispel magics in round 1, they would be making 32 rolls that round as their standard action, and then would still be able to cast a quickened spell or power.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5825562, member: 10784"] Well, a high level caster is going to have 5-6-7 spells per level, not counting bonus spells for high prime requisite stat. Once you get up to casting level 9 spells, that is 45-63 spells, not counting bonus spells, plus metamagicked spells, plus any bonuses granted by a prestige class or template. Not to mention spell-like abilities, and extras granted by magic items or feats. And, it's not just one buffing spell, it's often 6-8-10 buffing spells per side in a big combat. Then, if you dispel a buff that grants a +4 bonus to AC, it's not just subtracting 4 from the PC's AC, you have to then determine if another buff that is still active now takes its place, so maybe there is now a new bonus that is +3 or +2 to AC from a different buff, or maybe the ring that grants a +1 bonus to AC can now be used. It was originally superseded by the +4 buff, but now may work. And, then what happens if anti-magic shell is cast and its up for a round, and then the person steps out of the anti-magic shell? (that happened several times) So, you have to not only take off the buffing spells from the anti-magic shell, you take off bonuses for magic armor, magic weapons, etc. Then, the next round, everything comes back. But, maybe one of the 7 still active buffs has expired? And, it wasn't a matter of people not knowing their AC or their BAB and their bonuses going into a combat, it's just that it was changing 6-8 times per round, and it didn't apply equally to everybody - if Holy Aura is dispelled (+4 deflection bonus to AC), maybe one PC can now use his +3 ring of protection deflection bonus, while another has a +2 ring of protection deflection bonus, while three other PCs have a +1 ring of protection bonus, and two others have a +4 ring of protection bonus, and are thus not affected AC-wise...or, maybe another buffing spell that is still active grants a +2 deflection bonus to AC, so the people with the +1 rings of protections still get a +2 for now. Plus, with the way dispel magic worked in 3.5E, you had to roll for each buffing spell that was active, so you would roll 8 times if the person had 8 "buffing" spells on them. So, if all four party casters targeted BBEG with dispel magics in round 1, they would be making 32 rolls that round as their standard action, and then would still be able to cast a quickened spell or power. [/QUOTE]
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