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Gaming Efficiency: do you get a lot done in a session
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<blockquote data-quote="amerigoV" data-source="post: 5825628"><p>Some games are better than others. I dare say that in games like Skyrim I have much more of a feeling that "anything is possible" than at the tabletop. The tabletop constraint is a social contract vs. the scripting of a program. </p><p></p><p>Lets look at what the OP did in the game - he spend his whole "session" exploring the world to gather materials to improve a profession skill. One can argue the fun of that in a video game vs tabletop, but the fact is the group (DM and other players) is not going to sit there the whole session while one player kills deer, skins them, and runs back to town, and make new gear in order to get more proficient at the skill. You can become a werewolf or vampire (I presume, you could in Oblivion), decide what factions are meaningful to your character. Follow the main plot, or not. </p><p></p><p>You might get that stuff in a long-running PbP game or a small group where the DM can cater to you, but that is not the normal in a regular sized group. Not that it is better - Skyrim lacks the pure roleplay (there is some, and influenced by skills) and certainly lacks the social aspects of tabletop gaming, but lack of options to pursue is certainly NOT an issue in Skyrim.</p><p></p><p>To the OP's original premise - one thing to add is GM pacing. A group follows the facilitator (which a GM is in all reality). If the GM is upbeat and energetic, the group tends to follow. That helps get things done, IMO.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5825628"] Some games are better than others. I dare say that in games like Skyrim I have much more of a feeling that "anything is possible" than at the tabletop. The tabletop constraint is a social contract vs. the scripting of a program. Lets look at what the OP did in the game - he spend his whole "session" exploring the world to gather materials to improve a profession skill. One can argue the fun of that in a video game vs tabletop, but the fact is the group (DM and other players) is not going to sit there the whole session while one player kills deer, skins them, and runs back to town, and make new gear in order to get more proficient at the skill. You can become a werewolf or vampire (I presume, you could in Oblivion), decide what factions are meaningful to your character. Follow the main plot, or not. You might get that stuff in a long-running PbP game or a small group where the DM can cater to you, but that is not the normal in a regular sized group. Not that it is better - Skyrim lacks the pure roleplay (there is some, and influenced by skills) and certainly lacks the social aspects of tabletop gaming, but lack of options to pursue is certainly NOT an issue in Skyrim. To the OP's original premise - one thing to add is GM pacing. A group follows the facilitator (which a GM is in all reality). If the GM is upbeat and energetic, the group tends to follow. That helps get things done, IMO. [/QUOTE]
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