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<blockquote data-quote="occam" data-source="post: 5313528" data-attributes="member: 39815"><p>I have two daughters, ages 10 and 7, and I started playing D&D with them when my older daughter was 6, toward the end of first grade. Basically, I was just waiting until she was comfortable with reading and basic arithmetic, and then I pounced! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> My younger daughter is now at the point where she's controlling more of her mechanical decisions, instead of just rolling dice when I ask her to.</p><p></p><p>We started playing with a very simplified 3e (3 abilities, a few skills, etc.), and worked up to where we're now playing standard 3.5. Of course, I handle quite a bit of the mechanics and reference work for them, since I have no wish to inflict the full detail of 3.5 on them. (I play both 3.5 and 4e, and like things about both, but 3.5 requires more system mastery and is less kid-accessible.) I'm itching to finish up this campaign so I can get them started on 4e. (Actually, they've both recently added D&D Encounters and the latest Game Day, so they now have some 4e under their belts, and we'll be going to the Red Box Game Day this weekend.)</p><p></p><p>I should also mention Castle Ravenloft. We played a game of it last weekend, and it's almost like training wheels for 4e, in that it uses extremely simplified 4e mechanics, and is a lot of fun, to boot. I even got my wife to play. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="occam, post: 5313528, member: 39815"] I have two daughters, ages 10 and 7, and I started playing D&D with them when my older daughter was 6, toward the end of first grade. Basically, I was just waiting until she was comfortable with reading and basic arithmetic, and then I pounced! :) My younger daughter is now at the point where she's controlling more of her mechanical decisions, instead of just rolling dice when I ask her to. We started playing with a very simplified 3e (3 abilities, a few skills, etc.), and worked up to where we're now playing standard 3.5. Of course, I handle quite a bit of the mechanics and reference work for them, since I have no wish to inflict the full detail of 3.5 on them. (I play both 3.5 and 4e, and like things about both, but 3.5 requires more system mastery and is less kid-accessible.) I'm itching to finish up this campaign so I can get them started on 4e. (Actually, they've both recently added D&D Encounters and the latest Game Day, so they now have some 4e under their belts, and we'll be going to the Red Box Game Day this weekend.) I should also mention Castle Ravenloft. We played a game of it last weekend, and it's almost like training wheels for 4e, in that it uses extremely simplified 4e mechanics, and is a lot of fun, to boot. I even got my wife to play. :) [/QUOTE]
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