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Just a thought that occurred to me, as sparked by the "What do you hate about Drizzt" thread...
Who decided that gaming fiction didn't have to uphold the same standards as "normal" fantasy fiction?
I mean, most of us accept that as a given, that gaming fiction is generally of lower quality. That doesn't mean there are no good gaming fiction books. (Just for example, I happen to really love the Paul Kidd Greyhawk novels.) But overall, while exceptions exist, gaming fiction seems to hover well below the "average" mark for fantasy fiction in general.
Any idea how this trend got started? Is it just because the companies know that gamers will snap up anything with their favorite logo on it, and thus don't need to find/pay for decent writers? (And yes, I include myself in that, although I'm getting better about it.)
Who decided that gaming fiction didn't have to uphold the same standards as "normal" fantasy fiction?
I mean, most of us accept that as a given, that gaming fiction is generally of lower quality. That doesn't mean there are no good gaming fiction books. (Just for example, I happen to really love the Paul Kidd Greyhawk novels.) But overall, while exceptions exist, gaming fiction seems to hover well below the "average" mark for fantasy fiction in general.
Any idea how this trend got started? Is it just because the companies know that gamers will snap up anything with their favorite logo on it, and thus don't need to find/pay for decent writers? (And yes, I include myself in that, although I'm getting better about it.)