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<blockquote data-quote="PaulKemp" data-source="post: 1065124" data-attributes="member: 2809"><p>I agree with that(as I said above), but I think that simply goes to writing your work consistent with the "canon" material relevant to the world. A shared world author does have that responsibility and I take it seriously.</p><p></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Agreed. I must acknowledge that those constraints are sometimes difficult to work with. All I'm trying to say is that notwithstanding that difficulty, good stories can still be told. So that difficulty alone should not be enough to dismiss gaming fiction as a genre. I think that makes sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </strong></p><p><strong></strong></p><p><strong>I'd also note that even in a shared world, there is ample room for developing a setting. My first books were set in Sembia, which has seen little development in canon FR products. In that sense, I (and the rest of the Sembia authors) were able to play with setting in a way that might not always occur in a shared world setting. Even in short stories, I've been able to make little bits of Faerun my own, at least for a time, even while remaining true to both the letter and spirit of canon FR material. </strong></p><p><strong></strong></p><p><strong>There's good stuff out there -- even in gaming fiction -- if you're willing to look around a bit.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </strong></p><p><strong></strong></p><p><strong>Paul</strong></p></blockquote><p></p>
[QUOTE="PaulKemp, post: 1065124, member: 2809"] I agree with that(as I said above), but I think that simply goes to writing your work consistent with the "canon" material relevant to the world. A shared world author does have that responsibility and I take it seriously. [B] Agreed. I must acknowledge that those constraints are sometimes difficult to work with. All I'm trying to say is that notwithstanding that difficulty, good stories can still be told. So that difficulty alone should not be enough to dismiss gaming fiction as a genre. I think that makes sense. :confused: I'd also note that even in a shared world, there is ample room for developing a setting. My first books were set in Sembia, which has seen little development in canon FR products. In that sense, I (and the rest of the Sembia authors) were able to play with setting in a way that might not always occur in a shared world setting. Even in short stories, I've been able to make little bits of Faerun my own, at least for a time, even while remaining true to both the letter and spirit of canon FR material. There's good stuff out there -- even in gaming fiction -- if you're willing to look around a bit.:) Paul[/b] [/QUOTE]
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