Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Geek Talk & Media
Gaming Fiction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PaulKemp" data-source="post: 1066280" data-attributes="member: 2809"><p>Crusader, I'd be lying if I told you I hadn't considered that question myself, many times. I think a great part of it is attributable to the fact that a world designed first for gaming, and second for fiction, cannot capture the same epic feel as a world designed solely for fiction. In other words, what Martin and Jordan and Tolkien did with their respective worlds, simply will not work well for a game world. Lasting, commerical game worlds rarely have an ubervillain, whose defeat brings on a golden age of peace. The commerical gameworld has many sub-ubervillians, allowing many smaller tales to be told (in the form of campaigns set therein). Dragonlance broke this mold, which may explain why it failed as a game world, but succeeded as a world of fiction. IMO, the Dragonlance novels had the potential to be great, but the execution was flawed, in that inexperienced writers wrote the trilogy. Their strength was characterization, which was excellent in those books, but their technical writing proficiency -- everything from mastert of point of view, to plotting, to sentence structure -- was less than ideal. Otherwise, you might have seen something fairly characterized as "great" in gaming fiction (and many think the trilogy great anyway).</p><p></p><p>That general lack of "epicness," for lack of a better word, that is characteristic of game world fiction, may be what keeps the works from achieving greatness, at least in the eyes of many. </p><p></p><p>Now, even with all of that said, I've read gaming fiction that I thought was great -- some of Cunningham's work; some of J.Robert King's short stories, etc. Of course, my definition of great writing does not include a requirement that the story be epic, only that it be engrossing and well told.</p><p></p><p>What say ye?</p><p></p><p>Paul</p></blockquote><p></p>
[QUOTE="PaulKemp, post: 1066280, member: 2809"] Crusader, I'd be lying if I told you I hadn't considered that question myself, many times. I think a great part of it is attributable to the fact that a world designed first for gaming, and second for fiction, cannot capture the same epic feel as a world designed solely for fiction. In other words, what Martin and Jordan and Tolkien did with their respective worlds, simply will not work well for a game world. Lasting, commerical game worlds rarely have an ubervillain, whose defeat brings on a golden age of peace. The commerical gameworld has many sub-ubervillians, allowing many smaller tales to be told (in the form of campaigns set therein). Dragonlance broke this mold, which may explain why it failed as a game world, but succeeded as a world of fiction. IMO, the Dragonlance novels had the potential to be great, but the execution was flawed, in that inexperienced writers wrote the trilogy. Their strength was characterization, which was excellent in those books, but their technical writing proficiency -- everything from mastert of point of view, to plotting, to sentence structure -- was less than ideal. Otherwise, you might have seen something fairly characterized as "great" in gaming fiction (and many think the trilogy great anyway). That general lack of "epicness," for lack of a better word, that is characteristic of game world fiction, may be what keeps the works from achieving greatness, at least in the eyes of many. Now, even with all of that said, I've read gaming fiction that I thought was great -- some of Cunningham's work; some of J.Robert King's short stories, etc. Of course, my definition of great writing does not include a requirement that the story be epic, only that it be engrossing and well told. What say ye? Paul [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Gaming Fiction
Top