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Gaming for two?
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<blockquote data-quote="ValhallaGH" data-source="post: 5156213" data-attributes="member: 41187"><p>Things to consider: <ul> <li data-xf-list-type="ul"> While the DM knows all the answers, the NPCs do not. Think about what they know and have them give advice and perform actions based on that knowledge.</li> <li data-xf-list-type="ul"> You've got a <em>lot</em> of characters to run. Every single character that's not the PC(s). My advice is to figure out a couple of good henchmen types, give them solid personalities and the game mechanics to fill in as support for the PC, and make them his lackeys and friends. Sometimes they will outshine him, mostly because they are doing their specialty while he does his, but mostly they are helpful and <strong>secondary</strong>. I've had a lot of success with this one, including stories that are told some five years later.</li> <li data-xf-list-type="ul"> Don't feel restricted to using four-man parties. It's a lot easier when you can cover all the bases, but you're running things, and can tailor the challenges to fit the PC's abilities.</li> <li data-xf-list-type="ul"> Give the single PC a lot of outs. Think of the game like a movie, adventure novel, or James Bond story; there's only one character, so you shouldn't kill him except in a meaningful moment. Instead knock him out, take him prisoner, take away his stuff, and make the character's life hell when he fails, but only kill him when it really fits the story and would be a cool moment.</li> <li data-xf-list-type="ul"> Encourage the Cool. Crazy, creative, but cool ideas should be fostered, by letting him try against DCs that he has a shot against.</li> <li data-xf-list-type="ul"> Only allow a roll if you want to allow for success or failure. If you absolutely don't want the character to fail, or absolutely don't want him to succeed, then don't let the player roll the dice. If you let him roll the dice, be ready to accept the results and adapt accordingly. Anything else leaves your players feeling cheated.<br /> </li> </ul><p>Good Luck.</p><p>If you'd like something expanded on, something else, or have other questions then feel free to ask. I'll help as I can.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5156213, member: 41187"] Things to consider:[list] [*] While the DM knows all the answers, the NPCs do not. Think about what they know and have them give advice and perform actions based on that knowledge. [*] You've got a [I]lot[/I] of characters to run. Every single character that's not the PC(s). My advice is to figure out a couple of good henchmen types, give them solid personalities and the game mechanics to fill in as support for the PC, and make them his lackeys and friends. Sometimes they will outshine him, mostly because they are doing their specialty while he does his, but mostly they are helpful and [B]secondary[/B]. I've had a lot of success with this one, including stories that are told some five years later. [*] Don't feel restricted to using four-man parties. It's a lot easier when you can cover all the bases, but you're running things, and can tailor the challenges to fit the PC's abilities. [*] Give the single PC a lot of outs. Think of the game like a movie, adventure novel, or James Bond story; there's only one character, so you shouldn't kill him except in a meaningful moment. Instead knock him out, take him prisoner, take away his stuff, and make the character's life hell when he fails, but only kill him when it really fits the story and would be a cool moment. [*] Encourage the Cool. Crazy, creative, but cool ideas should be fostered, by letting him try against DCs that he has a shot against. [*] Only allow a roll if you want to allow for success or failure. If you absolutely don't want the character to fail, or absolutely don't want him to succeed, then don't let the player roll the dice. If you let him roll the dice, be ready to accept the results and adapt accordingly. Anything else leaves your players feeling cheated. [/list]Good Luck. If you'd like something expanded on, something else, or have other questions then feel free to ask. I'll help as I can. [/QUOTE]
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