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Gaming From Above vs Gaming From Below
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<blockquote data-quote="payn" data-source="post: 9211787" data-attributes="member: 90374"><p>I know this is D&D general, but the topic makes me think of my Traveller games. There is a social attribute score. The higher the score the more "above" the character is/was in the setting, and lower "below". It was often good to have at least one character who ranked high in social attribute for navigating the upper class of administration and nobility. The idea did dawned on me that a lower score means the character likely knows more about blue collar living. They will fit in better and navigate the working class avenues. </p><p></p><p>Anyway, I tend to create situations for both above and below as a GM in my games. I think there should be a path for every group and this thinking has led to giving my players a lot of different disparate options to resolve any situation.</p></blockquote><p></p>
[QUOTE="payn, post: 9211787, member: 90374"] I know this is D&D general, but the topic makes me think of my Traveller games. There is a social attribute score. The higher the score the more "above" the character is/was in the setting, and lower "below". It was often good to have at least one character who ranked high in social attribute for navigating the upper class of administration and nobility. The idea did dawned on me that a lower score means the character likely knows more about blue collar living. They will fit in better and navigate the working class avenues. Anyway, I tend to create situations for both above and below as a GM in my games. I think there should be a path for every group and this thinking has led to giving my players a lot of different disparate options to resolve any situation. [/QUOTE]
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