Gaming Frontiers 4

JoeGKushner

Adventurer
Gaming Frontiers has always been a bit of a strange bird. Part preview, part excerpt, part original material, the quarterly digest continues on seeking an identity.

The strengths of the book, to me at least, include the fiction. Bury Me in Freeport is a good short story and features one of my favorite settings. Another strength is the short adventures. While the computerized map for Where Its Too Cold to Scream isn't as readable as it needs to be due to the black and white format, it does provide some nice new undead to throw into a game even as The Serpent Stone and That Which Hungers provide the GM with some 10th level adventures that can be slotted into most settings with a minimal amount of work.

Other strengths include articles like Trick Shots and Vital Spots that help provide rules to augment the flow and feel of combat, as well as Project World X, where we get information on an 'open game world' started earlier in GF. The material in Uncharted Territory sometimes works well like The Quiet Ones, a wererat faction and Tropical Island Mythology with its deity write ups.

On the Horizon needs better timing or to be broken up into two sections, one covering material already out and one for material to come out in the future. While it's great to get a look at Atlas Games Dynasties and Demagogues with an excerpt on voting in the d20 system, and Welcome to Armageddon 2089, the new Mongoose Game coming out soon, The Book of Hallowed Might and the Quintessential Psion have been on the shelves for months.

One thing that this book doesn't need is material that's old and free on the web. Take Reinforcements, Real Castles and Caves in your Games, an article by Monte Cook that appeared on his web site in July 2002. <a>http://www.montecook.com/arch_dmonly17.html</a>

People have a hard enough time justifying the $20 for a digest and accuse the excerpts of being nothing more than advertising now. Reprinting free articles isn't going to change anyone's mind.

There were some other issues. For example, proof reading. Normally I'm not too concerned with this as it happens everywhere regardless of how much you check over something but when the date of the terrorist attack is marked down as Sept. 11Th, 2002 instead of 2001, in the Mongoose article, well, it bothers me.

The layout took a beating too this issue. I don't know what it is but Bastion's Faeries has the same problem with borders wrapping over text, making certain parts of the book not readable. It doesn't happen every page but it happens enough to be aggravating.

There's a lot of material in the typical Gaming Frontiers digest and this issue is no different. The layout errors and reprinted free material may not sit with everyone though and some just won't like the whole excerpts of books already on the shelves. If you're not a huge purchaser of d20 products and want to know what companies like Bastion, Atlas, Malhavok and Inner Circle are up to or want some quick adventures or support for Forbidden Kingdoms or Deadlands, this book has something for you.
 

log in or register to remove this ad

0one Roleplaying Games – Three new ice creatures from their first print product plus an original short scenario

Atlas Games – Rock the Vote, a piece of their upcoming Dynasties and Demagogues, a sourcebook on how to put political intrigue into your game.

Bad Axe Games – An excerpt plus never before published content from their upcoming Heroes of High Favor: Elves

Bastion Press – excerpt from Faeries

Citizen Games - A handy initiative chart so you can get rid of all your scraps of paper

Monte Cook – Mr. and Mrs. Cook explored real caves and castles and offers some ideas you can bring to your game. With photos.

Dark Portal Games – a new adventure that takes place in the city of Gateway

Goodman Games – An original addition to their Complete Guide to Wererats

Green Ronin Publishing – More Freeport fiction from Robert Toth

Hammerdog Games – A preview of their new Open Game rpg, with an introductory adventure

Inner Circle Games – A piece of the Avadnu Primer, which is a gazetteer, if you will, for their campaign world.

Patrick Lawinger – The Serpent Stone, a new adventure from the author of The Hall of the Rainbow Mage.

Malhavoc Press – preview of Book of Hallowed Might

Mongoose Publishing – An exclusive first look at Armageddon 2089. Plus an excerpt from Quintessential Psion.

Mystic Eye – Places of Interest (POI):Three new Guilds for Hunt: Rise of Evil campaign plus a Dragonstar guild.

Otherworld Creations – A detailing of the city of Kuching. More stuff for your pulp adventuring.

Paradigm Concepts – Short fiction in the Arcanus setting with stats for a new minor artifact and a werewolf NPC.

Pinnacle Entertainment Group – New material to go along with the Weird North in your Deadlands campaign.

Second World Simulations – A neat article on making those trick shots workable within the system.

Keith Sloan – Freelance writer offers us an in depth look at Tropical Island Mythos

United Playtest - We give you nine more dinosaur listings following up the article in GF1

Plus:

Cartoon by Tony Mosely

World X map – a new entry from Vox Polplar Press. With text submitted by a fan.
 

Gaming Frontiers #4 is the second of the d20 supplemental magazine series to be in black and white, it’s the fourth to be packed to the hilt with bites of d20 supplements and therefore maintains the 100% record where it counts the most.

The Uncharted Territory sections in the magazine might be the most popular corners of the magazine; within them are the exclusive extras from supplements yet-to-be-published or "cutting room floor" outtakes from books already on the shelf. Just watch that yet-to-be-published bit, in the chaotic d20 publishing world some books makes it to print faster than expected and others are delayed. I’m not sure whether I’m late with the Gaming Frontier review or early to read other books but I’ve seen quite a few finished products from the upcoming section. This is true for "On The Horizon" too.

Goodman’s Games Complete Guide to Wererats is a worthwhile purchase, the extra rules for the Quite Ones brood in "Uncharted Territory" just adds to its value. Keith Sloan’s lengthy article on Polynesian mythology is another bonus – even though I hate to see the masses tap into an inspiration resource I’ve been plundering for years. Bad Axe Games’ Heroes of High Favor: Elves received almost universal praise from reviews and the specialist wizard rules for the magic circle presented in the magazine will make it even more tempting to buy the book, I’m not entirely convinced that they can be used effectively without the book though. Pinnacle offer up extra from the Lakes and Liches is an addition for the Deadland The Great Weird North supplement. The Mystic Eye offering of Guilds Glorious Guilds takes the rules from their new Guilds and Adventurers book, using the rules to enhance the Bluffside setting.

The big preview in "On The Horizon" must be the look at Mongoose Publishing’s Armageddon 2089 RPG – it’s just a shame that the printing treatment hasn’t been the best and the end of the words on the right pages have been shaved off. As Mongoose say themselves "never in the history of RPGs have so many problems with printers and customs combined to delay one book!" and so although this long awaited RPG might be shipping right now, this sneak peak is still a strong temptation. There’s a second Mongoose preview, a section from the Quintessential Psion. The Quintessential Psion and partner book the Quintessential Psychic Warrior both caused controversy, moreso the latter, and so either one is a good choice for previewing. Bastion Press’s newly released Faeries has baited the interest of quite a few gamers and so although it’s one of those games which have actually been released as Gaming Frontiers 4 hit the shelves the preview should be popular. There’s a fairly lengthy preview of Monte Cook’s The Book of Hallowed Might but I just can’t help note that you can buy the full publication in PDF form for less than a third of the cost of the magazine. That’s no good if you can’t stand PDFs, I suppose. The Hunter in Shadow is as much a story as it is a preview from Paradigm Concepts but despite that (probably because of that) it’s one of my favourites here. There’s a reference to Arcanis: World of Shattered Empires setting and that’s about as close as I get to being sure which book we’re actually previewing. I’m not so good at keeping track of all the d20 companies as I should be and Gaming Frontiers has traditionally done well at highlighting a new-to-me publisher; this month it’s Inner Circle and their three page preview from the first (or perhaps second) book in the Violet Dawn series. It’s worth pointing out it was actually Gaming Frontiers #2 that first introduced me to Inner Circle and Violet Dawn, the campaign setting looked very interesting then but my radar has failed to catch them since then - it just shows how this relationship between magazines, publishers and consumers is a three-way symbiotic thing.

The "No Boundaries" section is there to promote the non-fantasy elements of the hobby. You know; horror games, thriller games, espionage, historic, sci-fi, noir, supernatural, superheroes, pulp and... well, there’s only two submissions here despite that list. The Little Girl Lost article is an introductory adventure for Hammer Dog’s Nearside Project. There’s value for money here since the preview gives away the all important shadow dice and critical 13 rules. Andrew Hind is a regular contributor to Gaming Frontiers, he writes again to give us a look at Otherworld’s The City of Kuching and as a supplement to their Forbidden Kingdoms 1930 setting. It’s just a shame their forthcoming Chill stuff fails to qualify for Gaming Frontier’s criteria.

Dinosaurs! We can count on there being plenty of stats for dinosaurs in RPGs and in case you’re missing your d20 dinosaurs then there’s here for you. I believe we’ve already seen Goodman Games give us d20 dinosaurs for the same magazine, albeit intelligent space dinosaurs.

Freeport fiction seems to be becoming another Gaming Frontiers feature – and that’s not unwelcome. "Bury Me In Freeport" is a 13-paged story, it’s also what they’ll be doing to your character if he can’t get his hands on a special rod after releasing that he’s in hell.

Monte Cook sent in some holiday snaps and an article about real castles and caves. They’re nothing like the giant wonders that appear in most fantasy RPGs. I suppose if you’ve never been out of America, for example, and have never been in a real castle then this article is invaluable. The other offering to the "Reinforcements" section is an initiative order sheet from Citizen Games. It’s the sort of thing easily distracted GMs running with a group of eight players might want to use.

Look to page 62 and for Second World Simulation’s Trick Shots and Vital Spots offering. Steven Palmer Peterson is one of those people blessed with a great writing style and a great eye for game mechanics. For example, the vital spots here go beyond aiming at just the arm or leg but include trying to hack off that tentacle or aiming for a creature’s wings. Game mechanics are best when they match the way players think.

Project X is Gaming Frontiers’ exploration and study of how a campaign world might grow and mature. It’s perhaps the highest profile "open game" world and it continues to be expanded on in this issue.

The number of not-so-new previews and the occasional annoyance with the formatting do manage to take the shine off this quarter’s Gaming Frontiers but the magazine is just as meaty as ever. The percentage of articles in the magazine that can be used without needing to have the d20 book they’re inevitably promoting isn’t too bad, not if you’re willing to make a fair few GM calls but it could be a lot worse. I miss the days of full impact, full colour, full wow Gaming Frontiers and curse economics to hell for making such things impossible for now. In the meantime we can make do with a magazine that’s managing to stay on target (let’s hope not in a Red Leader sort of way) and that’s good enough for me.

* This Gaming Frontiers #4 review was first published by GameWyrd.
 

By Brad Mix, Staff Reviewer d20 Magazine Rack

Sizing Up the Target
Gaming Frontiers Volume 4 is published by United Playtest and is 144 pages long. Retailing for a whopping $19.95. Contributing publishers include: Atlas Games, Bad Axe Games, Bastion Press, Citizen Games, Dark Portal Games, Green Ronin Publishing, Malhavoc Press, Mongoose Publishing, Mystic Eye Games, Pinnacle Entertainment Group, Second World Simulations and Monte Cook to name a few. I have heard that United Playtest does not like it when this is referred to as a “magazine” but instead should be referred to as a “gaming supplement.” But if it looks like a magazine and has articles like a magazine and you can subscribe to it, and has ads, well you know the rest… Think of it as the Dragon Magazine for d20 publishers.

First Blood
Volume Four touches on a lot of different areas and games. The first article is from Goodman Games and details the secretive order of Wererats that is mentioned in their book The Complete Guide to Wererats.

Little Girl Lost is an introductory scenario adventure for the Nearside Project. The Nearside project is a modern campaign setting where 13 different earths exist and had the same history up to a certain date. After August 13th 1989 12 of the 13 Earths had a different event happen, most were catastrophic in nature. Small groups of Nearsiders have found a way to travel between the 13 Earths to try and keep Earth 1 from becoming contaminated.

Real Castles and Caves in Your Games from Monte Cook details how modern castles do not translate well to fantasy castles. He gives some real life examples and how to incorporate some reality into the fantasy castles.

0one Game’s offers a supplement to its first printed adventure “Deadly Ice.” Three small encounters are offered that can be used in the adventure or can scatter them out to add some background information for the party members.

A new Meta skill for specialist wizards that was not included in the Hero’s of High Favor: Elves is offered. Some background information from the first book is given in case you don’t have the original.

The On the Horizon feature offers a decent look at some upcoming releases. Welcome to Armageddon 2089 from Mongoose, Faeries from Bastion Press, Rocking the Vote by Atlas Games, The Book of Hallowed Might from Malhavoc Press, Zedians from Inner Circle Games and The Hunter in Shadow for Paradigm Concepts.

Critical Hits
If you want a great deal of stuff subscribe through the website. They are giving out a lot of free stuff. There are 5 different packages to choose from and could net you $260 in free gaming products.

Trick Shots and Vital Spots by Steven Palmer Peterson offers a great way to use called shots in the Second World Simulations campaign. Each area can be studied and used as a generic maneuver. So if you take the Arm Shots you can better attack the hand of the person getting ready to throw a grenade and you. These can also be used by a non-trained person but with a negative four penalty.

A great new initiative sheet by Jason Peck will help the GM keep up with 3rd edition combat. It offers initiative order, combat round tracking, NPC/monster hit points, and combat notes. Just photocopy several for your next session or download it for free at Citizengames.com.

Critical Misses
The $19.95 price tag is pretty steep for just one issue. Even though most of the articles are good I still can’t get over the price tag.

One of the On the Horizon articles details a product that had all ready been released before volume 4 was out. The Quintessential Psion was released back in February.

Coup de Grace
Overall there are quite a lot of good articles included. Each one is from a publisher so there are no counter points offered to any of the articles. Again it’s like the Dragon Magazine for d20 publishers. Flip through it at your local store and you will fond at least something that will interest you. I have only listed about half of what all is included.

To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to Fast Tracks at www.d20zines.com.
 

Remove ads

Top