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Gaming Frontiers 4
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<blockquote data-quote="Messageboard Golem" data-source="post: 2010544" data-attributes="member: 18387"><p><strong>By Brad Mix, Staff Reviewer d20 Magazine Rack</strong></p><p></p><p><strong>Sizing Up the Target</strong> </p><p><em>Gaming Frontiers Volume 4</em> is published by United Playtest and is 144 pages long. Retailing for a whopping $19.95. Contributing publishers include: Atlas Games, Bad Axe Games, Bastion Press, Citizen Games, Dark Portal Games, Green Ronin Publishing, Malhavoc Press, Mongoose Publishing, Mystic Eye Games, Pinnacle Entertainment Group, Second World Simulations and Monte Cook to name a few. I have heard that United Playtest does not like it when this is referred to as a “magazine” but instead should be referred to as a “gaming supplement.” But if it looks like a magazine and has articles like a magazine and you can subscribe to it, and has ads, well you know the rest… Think of it as the Dragon Magazine for d20 publishers. </p><p></p><p><strong>First Blood</strong> </p><p>Volume Four touches on a lot of different areas and games. The first article is from Goodman Games and details the secretive order of Wererats that is mentioned in their book The Complete Guide to Wererats.</p><p></p><p>Little Girl Lost is an introductory scenario adventure for the Nearside Project. The Nearside project is a modern campaign setting where 13 different earths exist and had the same history up to a certain date. After August 13th 1989 12 of the 13 Earths had a different event happen, most were catastrophic in nature. Small groups of Nearsiders have found a way to travel between the 13 Earths to try and keep Earth 1 from becoming contaminated. </p><p></p><p>Real Castles and Caves in Your Games from Monte Cook details how modern castles do not translate well to fantasy castles. He gives some real life examples and how to incorporate some reality into the fantasy castles.</p><p></p><p>0one Game’s offers a supplement to its first printed adventure “Deadly Ice.” Three small encounters are offered that can be used in the adventure or can scatter them out to add some background information for the party members. </p><p></p><p>A new Meta skill for specialist wizards that was not included in the Hero’s of High Favor: Elves is offered. Some background information from the first book is given in case you don’t have the original. </p><p></p><p>The On the Horizon feature offers a decent look at some upcoming releases. Welcome to Armageddon 2089 from Mongoose, Faeries from Bastion Press, Rocking the Vote by Atlas Games, The Book of Hallowed Might from Malhavoc Press, Zedians from Inner Circle Games and The Hunter in Shadow for Paradigm Concepts. </p><p></p><p><strong>Critical Hits</strong> </p><p>If you want a great deal of stuff subscribe through the website. They are giving out a lot of free stuff. There are 5 different packages to choose from and could net you $260 in free gaming products. </p><p></p><p>Trick Shots and Vital Spots by Steven Palmer Peterson offers a great way to use called shots in the Second World Simulations campaign. Each area can be studied and used as a generic maneuver. So if you take the Arm Shots you can better attack the hand of the person getting ready to throw a grenade and you. These can also be used by a non-trained person but with a negative four penalty. </p><p></p><p>A great new initiative sheet by Jason Peck will help the GM keep up with 3rd edition combat. It offers initiative order, combat round tracking, NPC/monster hit points, and combat notes. Just photocopy several for your next session or download it for free at Citizengames.com. </p><p></p><p><strong>Critical Misses</strong></p><p>The $19.95 price tag is pretty steep for just one issue. Even though most of the articles are good I still can’t get over the price tag. </p><p></p><p>One of the On the Horizon articles details a product that had all ready been released before volume 4 was out. The Quintessential Psion was released back in February. </p><p></p><p><strong>Coup de Grace</strong> </p><p>Overall there are quite a lot of good articles included. Each one is from a publisher so there are no counter points offered to any of the articles. Again it’s like the Dragon Magazine for d20 publishers. Flip through it at your local store and you will fond at least something that will interest you. I have only listed about half of what all is included.</p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to <em>Fast Tracks</em> at <a href="http://www.d20zines.com/html/modules.php?op=modload&name=News&file=article&sid=431" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010544, member: 18387"] [b]By Brad Mix, Staff Reviewer d20 Magazine Rack[/b] [b]Sizing Up the Target[/b] [i]Gaming Frontiers Volume 4[/i] is published by United Playtest and is 144 pages long. Retailing for a whopping $19.95. Contributing publishers include: Atlas Games, Bad Axe Games, Bastion Press, Citizen Games, Dark Portal Games, Green Ronin Publishing, Malhavoc Press, Mongoose Publishing, Mystic Eye Games, Pinnacle Entertainment Group, Second World Simulations and Monte Cook to name a few. I have heard that United Playtest does not like it when this is referred to as a “magazine” but instead should be referred to as a “gaming supplement.” But if it looks like a magazine and has articles like a magazine and you can subscribe to it, and has ads, well you know the rest… Think of it as the Dragon Magazine for d20 publishers. [b]First Blood[/b] Volume Four touches on a lot of different areas and games. The first article is from Goodman Games and details the secretive order of Wererats that is mentioned in their book The Complete Guide to Wererats. Little Girl Lost is an introductory scenario adventure for the Nearside Project. The Nearside project is a modern campaign setting where 13 different earths exist and had the same history up to a certain date. After August 13th 1989 12 of the 13 Earths had a different event happen, most were catastrophic in nature. Small groups of Nearsiders have found a way to travel between the 13 Earths to try and keep Earth 1 from becoming contaminated. Real Castles and Caves in Your Games from Monte Cook details how modern castles do not translate well to fantasy castles. He gives some real life examples and how to incorporate some reality into the fantasy castles. 0one Game’s offers a supplement to its first printed adventure “Deadly Ice.” Three small encounters are offered that can be used in the adventure or can scatter them out to add some background information for the party members. A new Meta skill for specialist wizards that was not included in the Hero’s of High Favor: Elves is offered. Some background information from the first book is given in case you don’t have the original. The On the Horizon feature offers a decent look at some upcoming releases. Welcome to Armageddon 2089 from Mongoose, Faeries from Bastion Press, Rocking the Vote by Atlas Games, The Book of Hallowed Might from Malhavoc Press, Zedians from Inner Circle Games and The Hunter in Shadow for Paradigm Concepts. [b]Critical Hits[/b] If you want a great deal of stuff subscribe through the website. They are giving out a lot of free stuff. There are 5 different packages to choose from and could net you $260 in free gaming products. Trick Shots and Vital Spots by Steven Palmer Peterson offers a great way to use called shots in the Second World Simulations campaign. Each area can be studied and used as a generic maneuver. So if you take the Arm Shots you can better attack the hand of the person getting ready to throw a grenade and you. These can also be used by a non-trained person but with a negative four penalty. A great new initiative sheet by Jason Peck will help the GM keep up with 3rd edition combat. It offers initiative order, combat round tracking, NPC/monster hit points, and combat notes. Just photocopy several for your next session or download it for free at Citizengames.com. [b]Critical Misses[/b] The $19.95 price tag is pretty steep for just one issue. Even though most of the articles are good I still can’t get over the price tag. One of the On the Horizon articles details a product that had all ready been released before volume 4 was out. The Quintessential Psion was released back in February. [b]Coup de Grace[/b] Overall there are quite a lot of good articles included. Each one is from a publisher so there are no counter points offered to any of the articles. Again it’s like the Dragon Magazine for d20 publishers. Flip through it at your local store and you will fond at least something that will interest you. I have only listed about half of what all is included. [color=green][b]To see the graded evaluation of this product and to leave comments that the reviewer will respond to, go to [i]Fast Tracks[/i] at [url=http://www.d20zines.com/html/modules.php?op=modload&name=News&file=article&sid=431]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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