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GAMING FRONTIERS: A $20 magazine! Are they nuts?
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<blockquote data-quote="ColonelHardisson" data-source="post: 159665" data-attributes="member: 363"><p>Y'know, I'm the first to jump in and say that internet message board posters aren't representative of the gaming public as a whole. However, I also want to point out that they do represent at least a <em>portion</em> of that larger community. I mean, after all, most of us started out as gamers years before the internet was anything but a specialized communications devce for universities and research facilities. So we're not necessarily <em>un</em>representative of gamers as a whole.</p><p></p><p>Look, I get the whole "it's not a magazine" thing. I really do. I want to like GF. Seriously. Like I said above, I almost bought it. It simply was too expensive for me at the cover price. I understand that it may be a great value and so on and so forth, but the simple fact is, as a consumer, it did not seem compelling enough to me to buy at that price. That is not a knock on the product or those who make it. It's just simple economics. I thought about what my money could buy, and it seemed better spent elsewhere. As KS says above, $12 would be about the price I'd be willing to pay. </p><p></p><p>Again, I <em>know</em> it's technically not a magazine. Well, it is to me, but that's not a bad thing. I subscribed to Scenario magazine, a quarterly mag that contains several screenplays each issue, and it's $20 - the value to me was equal to the price. Anyway, Campaign is/was a good example of what I was looking for, and which doesn't seem very different to what GF is trying to do. So Campaign is a magazine, and GF isn't; maybe it should be. I buy magazines of all types, so I am completely aware that ads are a huge portion of them. I still would rather have a monthly game supplement at $6 than a quarterly at $18-20.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 159665, member: 363"] Y'know, I'm the first to jump in and say that internet message board posters aren't representative of the gaming public as a whole. However, I also want to point out that they do represent at least a [i]portion[/i] of that larger community. I mean, after all, most of us started out as gamers years before the internet was anything but a specialized communications devce for universities and research facilities. So we're not necessarily [i]un[/i]representative of gamers as a whole. Look, I get the whole "it's not a magazine" thing. I really do. I want to like GF. Seriously. Like I said above, I almost bought it. It simply was too expensive for me at the cover price. I understand that it may be a great value and so on and so forth, but the simple fact is, as a consumer, it did not seem compelling enough to me to buy at that price. That is not a knock on the product or those who make it. It's just simple economics. I thought about what my money could buy, and it seemed better spent elsewhere. As KS says above, $12 would be about the price I'd be willing to pay. Again, I [i]know[/i] it's technically not a magazine. Well, it is to me, but that's not a bad thing. I subscribed to Scenario magazine, a quarterly mag that contains several screenplays each issue, and it's $20 - the value to me was equal to the price. Anyway, Campaign is/was a good example of what I was looking for, and which doesn't seem very different to what GF is trying to do. So Campaign is a magazine, and GF isn't; maybe it should be. I buy magazines of all types, so I am completely aware that ads are a huge portion of them. I still would rather have a monthly game supplement at $6 than a quarterly at $18-20. [/QUOTE]
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