Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GAMING FRONTIERS: A $20 magazine! Are they nuts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GamingFrontiersRob" data-source="post: 162900" data-attributes="member: 3874"><p><strong>Constructive criticism</strong></p><p></p><p>No offense taken, Colonel, and good point. Here goes:</p><p></p><p>Price: You said </p><p></p><p>If it was a magazine, and was produced monthly (splitting the content up into 3 issues) at $6 a pop, I'd never hesitate in buying it. An issue one-third the size for $6 gives me the opportunity to sample a variety and determine whether I'm going to buy the next issue. Most likely I would, but at least that way I could skip issues with content I didn't want.</p><p></p><p>Unfortunately the math doesn’t work. Printing costs work this way: The higher the page count the less per page you pay. The higher the print run the less per book you pay. If I was to break our 140-160 page quarterly book into, say, three 48 page monthly books I couldn’t expect to sell the same amount of books as I do when it’s one collected volume. So print run would be smaller per issue hence cost per book would rise. We would probably have to sell them for $8 to $10 each and probably in B/W.</p><p></p><p>What we set out to create with Gaming Frontiers was a unique product. A collection of original material from a wide range of publishers packaged like a high quality magazine but reads like a sourcebook. We even carried over the more fun elements of magazines, art galleries, interviews, insightful and/or inflammatory columns, reviews, etc. We succeeded in what we set out to do. </p><p></p><p>The problem was the price. We couldn’t produce it without putting a big price tag on it. We couldn’t sell ads at Dragon’s rates, we had neither the circulation nor the guarantee to warrant it. We definitely couldn’t sell it at a loss, what’s the point? So we put together a package that if viewed as a sourcebook would be worth the money to the avid d20 buyer. We were looking to grab only 3% of the market (based on total sales of the Player’s Handbook). So 140 page color book priced at $2 less than the standard 96 page B/W book seemed like a deal. </p><p></p><p>But we didn’t allow for two things, the second actually related to the first: </p><p>1)The recent economic downturn making most gamers reevaluate their gaming budget</p><p>2)The industry-wide increase in quality of d20 products</p><p></p><p>Only a few months ago you could look at 20 of the more recent d20 releases and say “eh. I’m interested in those five. Let’s have a closer look.” And then you would make your decision and walk up to the counter secure in the knowledge you had picked the best for your money. Well, no longer. This month alone saw the release of Freeport, Bluffside, Spycraft, Call of Cthulhu, Broadsides! and Deities and Demigods. How can I EXPECT you to pick up Gaming Frontiers? </p><p></p><p>So you suggest a reformat. Let’s just say (we’re talking hypothetical here, I want to make it clear we have NO plans at this time to change Gaming Frontiers) we drop anything that has to do with a magazine and printed strictly content. Would you buy a 48-page $8 book? How about for $10? Content-wise it’s a better value than a 32-page $10 module. A LOT better value than two 16-page pamphlet adventures for $3.99 each. I realize it would depend on the articles of each particular issue (which is why we would have to decrease the print run – less contributors the more discriminating our readership will be).</p><p></p><p>Robert Williams</p><p>United Playtest, Inc.</p><p><a href="http://www.gamingfrontiers.com" target="_blank">www.gamingfrontiers.com</a></p></blockquote><p></p>
[QUOTE="GamingFrontiersRob, post: 162900, member: 3874"] [b]Constructive criticism[/b] No offense taken, Colonel, and good point. Here goes: Price: You said If it was a magazine, and was produced monthly (splitting the content up into 3 issues) at $6 a pop, I'd never hesitate in buying it. An issue one-third the size for $6 gives me the opportunity to sample a variety and determine whether I'm going to buy the next issue. Most likely I would, but at least that way I could skip issues with content I didn't want. Unfortunately the math doesn’t work. Printing costs work this way: The higher the page count the less per page you pay. The higher the print run the less per book you pay. If I was to break our 140-160 page quarterly book into, say, three 48 page monthly books I couldn’t expect to sell the same amount of books as I do when it’s one collected volume. So print run would be smaller per issue hence cost per book would rise. We would probably have to sell them for $8 to $10 each and probably in B/W. What we set out to create with Gaming Frontiers was a unique product. A collection of original material from a wide range of publishers packaged like a high quality magazine but reads like a sourcebook. We even carried over the more fun elements of magazines, art galleries, interviews, insightful and/or inflammatory columns, reviews, etc. We succeeded in what we set out to do. The problem was the price. We couldn’t produce it without putting a big price tag on it. We couldn’t sell ads at Dragon’s rates, we had neither the circulation nor the guarantee to warrant it. We definitely couldn’t sell it at a loss, what’s the point? So we put together a package that if viewed as a sourcebook would be worth the money to the avid d20 buyer. We were looking to grab only 3% of the market (based on total sales of the Player’s Handbook). So 140 page color book priced at $2 less than the standard 96 page B/W book seemed like a deal. But we didn’t allow for two things, the second actually related to the first: 1)The recent economic downturn making most gamers reevaluate their gaming budget 2)The industry-wide increase in quality of d20 products Only a few months ago you could look at 20 of the more recent d20 releases and say “eh. I’m interested in those five. Let’s have a closer look.” And then you would make your decision and walk up to the counter secure in the knowledge you had picked the best for your money. Well, no longer. This month alone saw the release of Freeport, Bluffside, Spycraft, Call of Cthulhu, Broadsides! and Deities and Demigods. How can I EXPECT you to pick up Gaming Frontiers? So you suggest a reformat. Let’s just say (we’re talking hypothetical here, I want to make it clear we have NO plans at this time to change Gaming Frontiers) we drop anything that has to do with a magazine and printed strictly content. Would you buy a 48-page $8 book? How about for $10? Content-wise it’s a better value than a 32-page $10 module. A LOT better value than two 16-page pamphlet adventures for $3.99 each. I realize it would depend on the articles of each particular issue (which is why we would have to decrease the print run – less contributors the more discriminating our readership will be). Robert Williams United Playtest, Inc. [url]www.gamingfrontiers.com[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GAMING FRONTIERS: A $20 magazine! Are they nuts?
Top