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Gaming Frontier's Themed Issues?
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<blockquote data-quote="GamingFrontiersRob" data-source="post: 134507" data-attributes="member: 3874"><p><strong>GF Themed issues</strong></p><p></p><p>We discussed doing themed issues. We decided against it for a number of reasons. First and foremost was that Campaign was already doing it. Dragon magazine has done it for years. We wanted to be different. Second reason: it would be nearly impossible to get a decent amount of content AND a decent number of publishers involved in the same project. You have to remember that most of these companies are part time occupations and each company has it's own product line and agenda. The only reason we get so many people contributing to our little book is that we allow them to contribute what they WANT to contribute. If we started dictating themes I believe we would get a lot of "sounds cool but I don't have the time". And third, we're not in the business of creating the ultimate rules set or playing OGC cleanup. We publish a book that is a sampler of good, solid, original content from equally, good, solid, original companies and freelancers. I would rather leave the themed stuff to the people who have the staff to do it.</p><p></p><p>That being said, I believe there is good precedence for an article or series of articles that compares and contrasts rules sets offered by different companies. A nice chart showing the differences and similarities between all the naval rules, maybe. Or a gun chart displaying the varied statistics. This wouldn't burden the publishers at all but would really be nothing more than a collected report of existing content. How interesting is that? You tell me. I would rather use the space on a new prestige class or set of monsters myself.</p><p></p><p>Robert J. Williams, President</p><p>United Playtest, Inc.</p></blockquote><p></p>
[QUOTE="GamingFrontiersRob, post: 134507, member: 3874"] [b]GF Themed issues[/b] We discussed doing themed issues. We decided against it for a number of reasons. First and foremost was that Campaign was already doing it. Dragon magazine has done it for years. We wanted to be different. Second reason: it would be nearly impossible to get a decent amount of content AND a decent number of publishers involved in the same project. You have to remember that most of these companies are part time occupations and each company has it's own product line and agenda. The only reason we get so many people contributing to our little book is that we allow them to contribute what they WANT to contribute. If we started dictating themes I believe we would get a lot of "sounds cool but I don't have the time". And third, we're not in the business of creating the ultimate rules set or playing OGC cleanup. We publish a book that is a sampler of good, solid, original content from equally, good, solid, original companies and freelancers. I would rather leave the themed stuff to the people who have the staff to do it. That being said, I believe there is good precedence for an article or series of articles that compares and contrasts rules sets offered by different companies. A nice chart showing the differences and similarities between all the naval rules, maybe. Or a gun chart displaying the varied statistics. This wouldn't burden the publishers at all but would really be nothing more than a collected report of existing content. How interesting is that? You tell me. I would rather use the space on a new prestige class or set of monsters myself. Robert J. Williams, President United Playtest, Inc. [/QUOTE]
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