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<blockquote data-quote="Ariosto" data-source="post: 4864779" data-attributes="member: 80487"><p>I do not think that "literature" in the customary or "high-brow" sense, had excessively much to do with the origins and early development of D&D! Universal, Hammer, and Harryhausen pictures were probably at least on par with the classic tales on which they drew for inspiration. The <em>Kung Fu</em> TV show has always seemed a strong association with the Monk class (a stranger in the strange land of predominantly Western D&D) -- along with the "Kung Fu Fighting" pop song!</p><p></p><p>Ancient myths and legends continue to inform works even by artists who have themselves received them only via very recent reinterpretations. Shakespeare's plays were part of the "pop culture" of his day, as perhaps were Homer's poems. They stand out as especially fine works, long recognized and preserved as "art" while most of their contemporaries have been forgotten. The roots of Story in them, though, are perennial stock from which popular works sprout. Fantasy has, I think, come to much greater prominence in "mainstream" entertainment than it enjoyed 35 years ago.</p><p></p><p>I see a slight difference in generations, though, in the role that the visual media play. I think they weigh a bit more heavily in the balance these days than reading and listening do -- or at least than those once did. Besides the decline of radio as a dramatic medium, face-to-face storytelling seems less commonly indulged in as a form of entertainment. Young people have hardly stopped reading books, and SF magazines are notable among the few short-fiction venues still precariously clinging to existence. Television has grown, though, and video games pretty much came into existence, in the decades since D&D first appeared.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4864779, member: 80487"] I do not think that "literature" in the customary or "high-brow" sense, had excessively much to do with the origins and early development of D&D! Universal, Hammer, and Harryhausen pictures were probably at least on par with the classic tales on which they drew for inspiration. The [i]Kung Fu[/i] TV show has always seemed a strong association with the Monk class (a stranger in the strange land of predominantly Western D&D) -- along with the "Kung Fu Fighting" pop song! Ancient myths and legends continue to inform works even by artists who have themselves received them only via very recent reinterpretations. Shakespeare's plays were part of the "pop culture" of his day, as perhaps were Homer's poems. They stand out as especially fine works, long recognized and preserved as "art" while most of their contemporaries have been forgotten. The roots of Story in them, though, are perennial stock from which popular works sprout. Fantasy has, I think, come to much greater prominence in "mainstream" entertainment than it enjoyed 35 years ago. I see a slight difference in generations, though, in the role that the visual media play. I think they weigh a bit more heavily in the balance these days than reading and listening do -- or at least than those once did. Besides the decline of radio as a dramatic medium, face-to-face storytelling seems less commonly indulged in as a form of entertainment. Young people have hardly stopped reading books, and SF magazines are notable among the few short-fiction venues still precariously clinging to existence. Television has grown, though, and video games pretty much came into existence, in the decades since D&D first appeared. [/QUOTE]
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