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<blockquote data-quote="TwinBahamut" data-source="post: 4867478" data-attributes="member: 32536"><p>You know, jmucchiello, it may not be your intent, but your post comes across quite strongly as a big rant on how lazy younger gamers are (with a very clear implication that my criticisms are simply a result of my own laziness). Which, frankly, is really insulting. I'd appreciate it if you dialed back the implications that I (or other people who are not "old-school") don't have enough imagination or will to create something new and interesting.</p><p></p><p>Of course you can always just make things up. But that is not what I have been talking about. When I say that D&D doesn't support certain things, I am <em>not</em> even remotely saying that it is impossible to play a D&D game that involves things like guns or robots. What I <em>am</em> saying is that the game as written doesn't really help you do such things.</p><p></p><p>Currently, D&D is very much locked into a certain mindset of "traditional fantasy". As far as actual WotC books are considered, all D&D campaigns take place in a vaguely European medieval society full of knights, elves, orcs, and wizards. Elements inspired by non-European cultures are less common (in fact, anything more specific than vaguely European is less common), guns don't exist (to an extent that counters the historical presence of gunpowder in the medieval world), and the entire world is governed by generic polytheistic gods and magical planes of existence.</p><p></p><p>I don't think that having a baseline like that is a problem in of itself, but it gets to be a problem when WotC would rather publish really weird and non-iconic races and classes within that framework rather than expand outside of the framework. We get crazy things like genasi, wilden, and the like, but we don't get support for more iconic things like gunslingers.</p><p></p><p>Of course, I do again need to repeat that the basic baseline of D&D simply is not the basic baseline of the kind of fantasy I most encounter outside of D&D. In videogames, I see gunslingers and robots mixed with fantasy more often than I see orcs and elves. So, basically, I have to ask one thing. Why do I need to invent stats for guns and robots on my own? Instead, couldn't I get the guns and robots that I want, and you could leave it up to the fans to create orcs and elves for themselves? Of course, I don't really expect that situation any time soon, but I think it is an interesting question for people to think about.</p><p></p><p>Well, when I have used the term support in this thread, I have entirely meant official WotC D&D products. I also imply detailed and useful support, that allows such material to be easily integrated into all aspects of the game. So I am setting a pretty high standard.</p><p></p><p>Err... When did that "badwrongfun" stuff get pulled into this conversation? I never said a single thing about play styles, and certainly I never said that someone was playing the game wrong or anything like that...</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4867478, member: 32536"] You know, jmucchiello, it may not be your intent, but your post comes across quite strongly as a big rant on how lazy younger gamers are (with a very clear implication that my criticisms are simply a result of my own laziness). Which, frankly, is really insulting. I'd appreciate it if you dialed back the implications that I (or other people who are not "old-school") don't have enough imagination or will to create something new and interesting. Of course you can always just make things up. But that is not what I have been talking about. When I say that D&D doesn't support certain things, I am [i]not[/i] even remotely saying that it is impossible to play a D&D game that involves things like guns or robots. What I [i]am[/i] saying is that the game as written doesn't really help you do such things. Currently, D&D is very much locked into a certain mindset of "traditional fantasy". As far as actual WotC books are considered, all D&D campaigns take place in a vaguely European medieval society full of knights, elves, orcs, and wizards. Elements inspired by non-European cultures are less common (in fact, anything more specific than vaguely European is less common), guns don't exist (to an extent that counters the historical presence of gunpowder in the medieval world), and the entire world is governed by generic polytheistic gods and magical planes of existence. I don't think that having a baseline like that is a problem in of itself, but it gets to be a problem when WotC would rather publish really weird and non-iconic races and classes within that framework rather than expand outside of the framework. We get crazy things like genasi, wilden, and the like, but we don't get support for more iconic things like gunslingers. Of course, I do again need to repeat that the basic baseline of D&D simply is not the basic baseline of the kind of fantasy I most encounter outside of D&D. In videogames, I see gunslingers and robots mixed with fantasy more often than I see orcs and elves. So, basically, I have to ask one thing. Why do I need to invent stats for guns and robots on my own? Instead, couldn't I get the guns and robots that I want, and you could leave it up to the fans to create orcs and elves for themselves? Of course, I don't really expect that situation any time soon, but I think it is an interesting question for people to think about. Well, when I have used the term support in this thread, I have entirely meant official WotC D&D products. I also imply detailed and useful support, that allows such material to be easily integrated into all aspects of the game. So I am setting a pretty high standard. Err... When did that "badwrongfun" stuff get pulled into this conversation? I never said a single thing about play styles, and certainly I never said that someone was playing the game wrong or anything like that... [/QUOTE]
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