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<blockquote data-quote="StreamOfTheSky" data-source="post: 4871275" data-attributes="member: 35909"><p>Heh heh. I don't remember CT having too much level grinding, but Ill agree on those other 2. Once again, I put forth Suikoden. It actually actively discourages level grinding -- the xp you get is greater the lower level you are. A new character brought into a late game area can be within 2 levels of the other party members in half an hour or sooner. If you continue to grind away, you eventually get a bare minimum amount of xp (5, needing 1000 to reach each level up).</p><p></p><p>Not saying D&D should copy that and let a level 1 guy that manages to survive a session of 5 CR 14 fights level up like crazy or anything. But oftentimes the game does seem overly punitive on lower level people just trying to catch back up. Possibly because character power seems to increase exponentially with level, not linearly, at least in 3E.</p><p></p><p>Oh, and in FFT's defense, it may have involved a lot of level grinding. But my god, you actually got returns for it. Not small minute little benefits. The plot battles had enemies at fixed levels. And every little action you did gave you both xp and job points to get new class abilities. More so than in any other game I've played, a few hours of grind in FFT could turn a tough plot battle into a cake walk, which I enjoyed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I used to pride myself on making a fight with only one enemy remaining last for 3+ hours if I needed it to, gaining 2-4 levels and probably maxing each character's job class in the process. I usually stopped after 1 1/2 hours because it was so tedious. But it was rather efficient.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4871275, member: 35909"] Heh heh. I don't remember CT having too much level grinding, but Ill agree on those other 2. Once again, I put forth Suikoden. It actually actively discourages level grinding -- the xp you get is greater the lower level you are. A new character brought into a late game area can be within 2 levels of the other party members in half an hour or sooner. If you continue to grind away, you eventually get a bare minimum amount of xp (5, needing 1000 to reach each level up). Not saying D&D should copy that and let a level 1 guy that manages to survive a session of 5 CR 14 fights level up like crazy or anything. But oftentimes the game does seem overly punitive on lower level people just trying to catch back up. Possibly because character power seems to increase exponentially with level, not linearly, at least in 3E. Oh, and in FFT's defense, it may have involved a lot of level grinding. But my god, you actually got returns for it. Not small minute little benefits. The plot battles had enemies at fixed levels. And every little action you did gave you both xp and job points to get new class abilities. More so than in any other game I've played, a few hours of grind in FFT could turn a tough plot battle into a cake walk, which I enjoyed. :) I used to pride myself on making a fight with only one enemy remaining last for 3+ hours if I needed it to, gaining 2-4 levels and probably maxing each character's job class in the process. I usually stopped after 1 1/2 hours because it was so tedious. But it was rather efficient. [/QUOTE]
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