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Gaming group begins 25th consecutive year!
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<blockquote data-quote="Silver Moon" data-source="post: 2855144" data-attributes="member: 8530"><p>Technically it's either two or three campaigns depending on how you count it. The first campaign started in '82 and they are now in their 16th year of character time. The players each have 3 to 6 playing characters in that group. We mix and match for each module depending upon the DM requested levels and what people want to play. My next module will be back with this group of characters. Over in the Story Hour forum I'm currently posting a 40-game module played back in the year 2000 (which involved nearly every playing character as the group's home was attacked.) The Story Hour is titled "Retake the Island".</p><p></p><p>Then we started a spin-off campaign in '95 with mostly new characters but a few low-level ones from the other campaign. It takes place on the same world and time as the other campaign but is set in a city on a different part of the continent. We think of this as our mid-level group and my back-up DM chooses to use this group instead of the 'Big Guns'. He is currently running a long module with this group of characters. </p><p></p><p>And then in 2002 we began another campaign that went in a whole new direction, an AD&D/Boot Hill hybrid set in 1881 Arizona on a world with D&D races, classes, spells and pantheons. I ran three modules set in Arizona, then another DM brought the cowboys and indians over to Victorian-era Europe where they stayed for four modules, then it was back to Arizona for the final three modules. After 10 modules and a total of 60 games over three years they decided to call that campaign quits last year , although I continue to use the same setting for a Play-by-Post campaign. The Story Hour for the completed campaign is posted in that forum under the title of our last module, "Tombstone".</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2855144, member: 8530"] Technically it's either two or three campaigns depending on how you count it. The first campaign started in '82 and they are now in their 16th year of character time. The players each have 3 to 6 playing characters in that group. We mix and match for each module depending upon the DM requested levels and what people want to play. My next module will be back with this group of characters. Over in the Story Hour forum I'm currently posting a 40-game module played back in the year 2000 (which involved nearly every playing character as the group's home was attacked.) The Story Hour is titled "Retake the Island". Then we started a spin-off campaign in '95 with mostly new characters but a few low-level ones from the other campaign. It takes place on the same world and time as the other campaign but is set in a city on a different part of the continent. We think of this as our mid-level group and my back-up DM chooses to use this group instead of the 'Big Guns'. He is currently running a long module with this group of characters. And then in 2002 we began another campaign that went in a whole new direction, an AD&D/Boot Hill hybrid set in 1881 Arizona on a world with D&D races, classes, spells and pantheons. I ran three modules set in Arizona, then another DM brought the cowboys and indians over to Victorian-era Europe where they stayed for four modules, then it was back to Arizona for the final three modules. After 10 modules and a total of 60 games over three years they decided to call that campaign quits last year , although I continue to use the same setting for a Play-by-Post campaign. The Story Hour for the completed campaign is posted in that forum under the title of our last module, "Tombstone". [/QUOTE]
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