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<blockquote data-quote="Ulrick" data-source="post: 207419" data-attributes="member: 775"><p>This is sort of a tough one, because I've had the same problem in the past.</p><p></p><p>Basically, if the problem gets too bad and you have a complex storyline, cut back on that storyline. Otherwise the missing players will miss out on a lot.</p><p></p><p>Yet, here's what I did:</p><p>1. I sat down with the players and explained that in order to be in the campaign, they'd have to make to the meetings at least 75% of the time. So, if you game every week, any given player should be there at three times out of the month. This can be applied to by-weekly or monthly meetings as well.</p><p></p><p>2. I then explained to the players that if they missed more that two sessions in a row, they'd miss quite a bit. If they can't make it at least 75% of the time, the should reconsider playing in the campaign.</p><p></p><p>3. While I was leanient on policies one or two, I made it clear to the players that Dungeon Mastering was a significant priority in my life, ranked a little above other extracuricular activities. When I scheduled a game on a certain date, then that takes precedence over other things.</p><p></p><p>4. I run kickass games so they always come back for more! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Ulrick</p></blockquote><p></p>
[QUOTE="Ulrick, post: 207419, member: 775"] This is sort of a tough one, because I've had the same problem in the past. Basically, if the problem gets too bad and you have a complex storyline, cut back on that storyline. Otherwise the missing players will miss out on a lot. Yet, here's what I did: 1. I sat down with the players and explained that in order to be in the campaign, they'd have to make to the meetings at least 75% of the time. So, if you game every week, any given player should be there at three times out of the month. This can be applied to by-weekly or monthly meetings as well. 2. I then explained to the players that if they missed more that two sessions in a row, they'd miss quite a bit. If they can't make it at least 75% of the time, the should reconsider playing in the campaign. 3. While I was leanient on policies one or two, I made it clear to the players that Dungeon Mastering was a significant priority in my life, ranked a little above other extracuricular activities. When I scheduled a game on a certain date, then that takes precedence over other things. 4. I run kickass games so they always come back for more! :D Ulrick [/QUOTE]
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