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<blockquote data-quote="Setanta" data-source="post: 207718" data-attributes="member: 2183"><p>I've got nine players in my group (which I won't be anxious to do again in any campaign, that's for sure), and all of them have adult responsibilities. Sometimes work comes up, sometimes there's an issue with the kids, sometimes they have a wedding to attend, etc. So, we end up missing one or more people for almost every session. </p><p></p><p>I run a story heavy campaing, and in general I just have the story go on with or without all players present. Sometimes a story element involves a particular character to a degree that I can't run it without the player present, but that's fairly rare. If people don't show up, they sometimes have to hear about campaign shaking events second hand. That's pretty much the penalty (oh, and no treasure and stuff).</p><p></p><p>As for the logistics, I just have people show up and disappear as appropriate. We don't worry too much about the realism of it all. We've had cases where a dungeon crawl or somethingn spans multiple sessions, and if a player shows up for the second such session without having been at the first, he/she will just bump into the other characters at the beginning of the session. I try to keep things contained to one session to avoid this, but it can't always be done. At this point it's become something of a running joke the way characters vanish and reappear, but we all accept it as a necessity given the number of players and the difficulties that causes us in scheduling.</p></blockquote><p></p>
[QUOTE="Setanta, post: 207718, member: 2183"] I've got nine players in my group (which I won't be anxious to do again in any campaign, that's for sure), and all of them have adult responsibilities. Sometimes work comes up, sometimes there's an issue with the kids, sometimes they have a wedding to attend, etc. So, we end up missing one or more people for almost every session. I run a story heavy campaing, and in general I just have the story go on with or without all players present. Sometimes a story element involves a particular character to a degree that I can't run it without the player present, but that's fairly rare. If people don't show up, they sometimes have to hear about campaign shaking events second hand. That's pretty much the penalty (oh, and no treasure and stuff). As for the logistics, I just have people show up and disappear as appropriate. We don't worry too much about the realism of it all. We've had cases where a dungeon crawl or somethingn spans multiple sessions, and if a player shows up for the second such session without having been at the first, he/she will just bump into the other characters at the beginning of the session. I try to keep things contained to one session to avoid this, but it can't always be done. At this point it's become something of a running joke the way characters vanish and reappear, but we all accept it as a necessity given the number of players and the difficulties that causes us in scheduling. [/QUOTE]
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