Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Gaming group frustrations (venting)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emirikol" data-source="post: 1157910" data-attributes="member: 10638"><p>Wow man. That really sucks. I've been gaming forever and have been through groups like that. Many times people make long trips to play and then a couple crucial people don't bother to show up. Here's a couple tips for your group:</p><p></p><p>1. ALWAYS keep an ad up for players wanted at 5-6 local game/comic/book shops. It's a lot easier to keep a group going that's 7 players with two who are questionable than a group of 5. Once you find your regulars, stick with 'em and stop calling the other people.</p><p></p><p>2. Make your group a DISCUSSION GROUP on YAHOOGROUPs so that everyone is informed of what's going on and when. When people know a couple weeks in advance, there's no excuse.</p><p></p><p>3. Don't associate with losers and transients. Wow, did I just say such an elitist commment? I sure did and I mean it. FIRE those people and kick them out of your life and your game. It took me until my late 20's to realize this and I look back at all the time THEY wasted of mine. People that move away, people that can't hold a job, people who are irresponsible, negative people, unpleasantrules-lawyers, bigots, low-lifes, etc. are never worth your time. STOP CALLING THESE PEOPLE AND FIND NEW FRIENDS.</p><p></p><p>4. Survey the other players and survey new players. A lot of people gripe, "I don't want to fill out 'no stinkin' survey, you don't need to know my working hours and I don't want to make any commitments right now..." Tough noogie. If you can't commit, you can't join. No time for losers.</p><p></p><p>5. Players who can't commit aren't having enough fun with the GROUP, or they're manic-depressive. This seems hard to believe doesn't it? Well, there's something missing. Ever take your gaming group somewhere like a movie, renniasance festival, to the rec-center, to a concert, out-drinking, to the game store, over for a football game, etc? If you don't socialize with these people around your game, why do you hang out with them IN game? Build a stronger bond with these people..they're not just 'gamers.'</p><p></p><p>6. RESTART your group. Basically what I've done in the past is start a short campaign and then END MY GAME. Then I call 3 of my 5 good players and add about 4 more and start a new short campaign. Usually, you've got about 5-6 players then who will commit and from there you continue the new campaign. Otherwise, a lot of DM's take and put all of their good ideas into a brand new group and then the group falls apart. Then the DM and the remaining players burn out.</p><p></p><p>7. PLAY when you say you're going to play. Those guys who ditched you are saying right now, "See, they weren't going to play anyway." You need to be able to email them on your DISCUSSION GROUP that you created and say, "Wow, you guys missed a great game!" </p><p></p><p>If there's one thing that exists in this world it's that there's always more players. Use an "Abundance" mentality and focus on that fact and grow your group and you'll do well.</p><p></p><p>I wish you luck!</p><p></p><p>Jh</p><p>Colorado, USA</p><p></p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 1157910, member: 10638"] Wow man. That really sucks. I've been gaming forever and have been through groups like that. Many times people make long trips to play and then a couple crucial people don't bother to show up. Here's a couple tips for your group: 1. ALWAYS keep an ad up for players wanted at 5-6 local game/comic/book shops. It's a lot easier to keep a group going that's 7 players with two who are questionable than a group of 5. Once you find your regulars, stick with 'em and stop calling the other people. 2. Make your group a DISCUSSION GROUP on YAHOOGROUPs so that everyone is informed of what's going on and when. When people know a couple weeks in advance, there's no excuse. 3. Don't associate with losers and transients. Wow, did I just say such an elitist commment? I sure did and I mean it. FIRE those people and kick them out of your life and your game. It took me until my late 20's to realize this and I look back at all the time THEY wasted of mine. People that move away, people that can't hold a job, people who are irresponsible, negative people, unpleasantrules-lawyers, bigots, low-lifes, etc. are never worth your time. STOP CALLING THESE PEOPLE AND FIND NEW FRIENDS. 4. Survey the other players and survey new players. A lot of people gripe, "I don't want to fill out 'no stinkin' survey, you don't need to know my working hours and I don't want to make any commitments right now..." Tough noogie. If you can't commit, you can't join. No time for losers. 5. Players who can't commit aren't having enough fun with the GROUP, or they're manic-depressive. This seems hard to believe doesn't it? Well, there's something missing. Ever take your gaming group somewhere like a movie, renniasance festival, to the rec-center, to a concert, out-drinking, to the game store, over for a football game, etc? If you don't socialize with these people around your game, why do you hang out with them IN game? Build a stronger bond with these people..they're not just 'gamers.' 6. RESTART your group. Basically what I've done in the past is start a short campaign and then END MY GAME. Then I call 3 of my 5 good players and add about 4 more and start a new short campaign. Usually, you've got about 5-6 players then who will commit and from there you continue the new campaign. Otherwise, a lot of DM's take and put all of their good ideas into a brand new group and then the group falls apart. Then the DM and the remaining players burn out. 7. PLAY when you say you're going to play. Those guys who ditched you are saying right now, "See, they weren't going to play anyway." You need to be able to email them on your DISCUSSION GROUP that you created and say, "Wow, you guys missed a great game!" If there's one thing that exists in this world it's that there's always more players. Use an "Abundance" mentality and focus on that fact and grow your group and you'll do well. I wish you luck! Jh Colorado, USA .. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gaming group frustrations (venting)
Top