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Gaming group scheduling: what do you use?
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<blockquote data-quote="DumbPaladin" data-source="post: 5355879" data-attributes="member: 90770"><p>I guess I'm in the opposite camp, and I wasn't really going to say anything since the original topic was "how do you schedule your game", and while my way works for me, I don't know if it'd work for everyone.</p><p></p><p>Roughly a week before the next month starts, I ask the entire group (via our Yahoogroup, or in person at the last D&D session) for Saturday and Sunday dates they are and are NOT available in the coming month. We all prefer Saturdays, but will go with Sundays if it's the only alternative. People all get roughly a week to send some dates my way.</p><p></p><p>After everyone's sent me dates (or the time period has passed), I choose two dates based on which days will give us as close as possible to perfect attendance. Honestly, with our group and our players' high level of interest in the game, this is rarely a problem. I have the Yahoogroup send out reminders via the calendar function ... and only once so far have I had to make a decision as to which player would be unable to make it, based on a date we chose.</p><p></p><p>Long story short, not having a set date can work just fine. We tried that, but it didn't work for us because of more important things coming up (like weddings, funerals, vacations, studying for finals, and what not). We've been meeting for 18 months, rarely with more than 1 person absent (and she's simply absent a lot).</p></blockquote><p></p>
[QUOTE="DumbPaladin, post: 5355879, member: 90770"] I guess I'm in the opposite camp, and I wasn't really going to say anything since the original topic was "how do you schedule your game", and while my way works for me, I don't know if it'd work for everyone. Roughly a week before the next month starts, I ask the entire group (via our Yahoogroup, or in person at the last D&D session) for Saturday and Sunday dates they are and are NOT available in the coming month. We all prefer Saturdays, but will go with Sundays if it's the only alternative. People all get roughly a week to send some dates my way. After everyone's sent me dates (or the time period has passed), I choose two dates based on which days will give us as close as possible to perfect attendance. Honestly, with our group and our players' high level of interest in the game, this is rarely a problem. I have the Yahoogroup send out reminders via the calendar function ... and only once so far have I had to make a decision as to which player would be unable to make it, based on a date we chose. Long story short, not having a set date can work just fine. We tried that, but it didn't work for us because of more important things coming up (like weddings, funerals, vacations, studying for finals, and what not). We've been meeting for 18 months, rarely with more than 1 person absent (and she's simply absent a lot). [/QUOTE]
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Gaming group scheduling: what do you use?
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