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<blockquote data-quote="Retreater" data-source="post: 7799398" data-attributes="member: 42040"><p>It's been both issues. </p><p>First, we have been missing out on key personalities involved in the intrigue. For example a player created an elaborate backstory about his brother leaving the family and siding with the enemy kingdom. The session they were going to visit the brother, the player didn't come. He was going to miss the climax of an entire arc. </p><p>Of course we have combats, and the ones we do have are usually elaborate and well planned (and important to the story). And then trying to play without the healer. Or without the fighter. Or sometimes you don't have enough people to do any combat. Like the dragon encounter you planned for 5 players now has to be done by three people, without any access to healing, without high AC or damage potential.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7799398, member: 42040"] It's been both issues. First, we have been missing out on key personalities involved in the intrigue. For example a player created an elaborate backstory about his brother leaving the family and siding with the enemy kingdom. The session they were going to visit the brother, the player didn't come. He was going to miss the climax of an entire arc. Of course we have combats, and the ones we do have are usually elaborate and well planned (and important to the story). And then trying to play without the healer. Or without the fighter. Or sometimes you don't have enough people to do any combat. Like the dragon encounter you planned for 5 players now has to be done by three people, without any access to healing, without high AC or damage potential. [/QUOTE]
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