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<blockquote data-quote="Doc_Klueless" data-source="post: 7799618" data-attributes="member: 261"><p>Anyway, to address the thread, I run/ran an online game using FG from time to time. Less now than before, but I hope that'll change. What I've done is get a fairly large stable of players (last group was about 8) and just run one-shots that are loosely tied together into an overall plot. </p><p></p><p>In fact, I advertised the game as for "Working Adults who can't commit to a regular gaming schedule!" I actually had to turn down players. I also seldom had more than 4 or 5 show up to each game session.</p><p></p><p>In addition, I ran it the same night (Wednesday) every other week at the exact same time. If it fell on a holiday or during a vacation or some such, we'd just skip the week but NOT adjust the calendar of when it was going to take place. I had a google calendar set up to populate the day every two weeks. This allowed the players to sort of plan their gaming/lives together as much as possible.</p><p></p><p>Then I just ran my one-shots. At the next session, I gave a brief summary of what happened and then let whoever was there that time go on. It might have been, and probably was, a bit disjointed, but the players stated that they appreciated the fact that they didn't have to be at every game session to see the campaign progress.</p><p></p><p>It was sort of like a lot of episodic television shows that are stand-alones but still advance the plot of the series. Like Supernatural, ST:TNG and Firefly did.</p><p></p><p>(I did have a rule that if you missed more than you made that you'd be dropped from the group.)</p><p></p><p>It did mean, though, that I had to be fairly fast and loose with adventure creation. Basically having a location, bad-guy and goal in mind, but keeping everything else very fluid, which may not be at all to your liking.</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 7799618, member: 261"] Anyway, to address the thread, I run/ran an online game using FG from time to time. Less now than before, but I hope that'll change. What I've done is get a fairly large stable of players (last group was about 8) and just run one-shots that are loosely tied together into an overall plot. In fact, I advertised the game as for "Working Adults who can't commit to a regular gaming schedule!" I actually had to turn down players. I also seldom had more than 4 or 5 show up to each game session. In addition, I ran it the same night (Wednesday) every other week at the exact same time. If it fell on a holiday or during a vacation or some such, we'd just skip the week but NOT adjust the calendar of when it was going to take place. I had a google calendar set up to populate the day every two weeks. This allowed the players to sort of plan their gaming/lives together as much as possible. Then I just ran my one-shots. At the next session, I gave a brief summary of what happened and then let whoever was there that time go on. It might have been, and probably was, a bit disjointed, but the players stated that they appreciated the fact that they didn't have to be at every game session to see the campaign progress. It was sort of like a lot of episodic television shows that are stand-alones but still advance the plot of the series. Like Supernatural, ST:TNG and Firefly did. (I did have a rule that if you missed more than you made that you'd be dropped from the group.) It did mean, though, that I had to be fairly fast and loose with adventure creation. Basically having a location, bad-guy and goal in mind, but keeping everything else very fluid, which may not be at all to your liking. [/QUOTE]
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