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<blockquote data-quote="scourger" data-source="post: 5542203" data-attributes="member: 12328"><p>As I said, I've been there. Here's my brief experience. Ten years ago, our group had seven members. Now, we are three. It seems like we had just about every kind of conflict you have described. Three of the seven moved out of town, and we added another who is unreliable about anything. The one friend who still lives here but won't play anything but D&D used to bother me a lot. He probably would show if we played D&D, but there is no longer any real hurry to accommodate him. It was he who really showed me by words & actions that there is no group and no loyalty, only a motley collection of individuals who pursue a group game only as long as it matches their individual desires. We're still friends, by the way; and we may even game together again one day. </p><p></p><p>So, here is what works for me. I run what excites me and my players. I try other games but I discontinue them if I am not having fun (I still feel a little guilty about it, though). We have a regular weekly game night. My games are designed to run for the players present and to allow others to drop in or out at any time, which takes deliberate choices of game & story styles. </p><p></p><p>I think you could do the same by continuing your game every other Friday night for those who choose to come play. Running that game in episodes makes it easier to have a fluctuating number of players from session to session. I think it can be done with d20 but Savage Worlds works better for me--and Gamma World works like a charm right now. Don't give any ultimatums about choosing one game or another, especially where the scheduling conflict is avoidable. The effect on friendships (such as they are) is not worth it. </p><p></p><p>And, if all that doesn't work, then give it up. It sounds liek you have another game to play anyway, so just have fun. Sooner or later, you'll get the chance to run your game again. At that time, you want to have as much good will from the players as possible. </p><p></p><p>Or take up miniatures like 40K, which is my fall-back.</p></blockquote><p></p>
[QUOTE="scourger, post: 5542203, member: 12328"] As I said, I've been there. Here's my brief experience. Ten years ago, our group had seven members. Now, we are three. It seems like we had just about every kind of conflict you have described. Three of the seven moved out of town, and we added another who is unreliable about anything. The one friend who still lives here but won't play anything but D&D used to bother me a lot. He probably would show if we played D&D, but there is no longer any real hurry to accommodate him. It was he who really showed me by words & actions that there is no group and no loyalty, only a motley collection of individuals who pursue a group game only as long as it matches their individual desires. We're still friends, by the way; and we may even game together again one day. So, here is what works for me. I run what excites me and my players. I try other games but I discontinue them if I am not having fun (I still feel a little guilty about it, though). We have a regular weekly game night. My games are designed to run for the players present and to allow others to drop in or out at any time, which takes deliberate choices of game & story styles. I think you could do the same by continuing your game every other Friday night for those who choose to come play. Running that game in episodes makes it easier to have a fluctuating number of players from session to session. I think it can be done with d20 but Savage Worlds works better for me--and Gamma World works like a charm right now. Don't give any ultimatums about choosing one game or another, especially where the scheduling conflict is avoidable. The effect on friendships (such as they are) is not worth it. And, if all that doesn't work, then give it up. It sounds liek you have another game to play anyway, so just have fun. Sooner or later, you'll get the chance to run your game again. At that time, you want to have as much good will from the players as possible. Or take up miniatures like 40K, which is my fall-back. [/QUOTE]
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