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Gaming in a high-trust environment
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<blockquote data-quote="jdrakeh" data-source="post: 3963310" data-attributes="member: 13892"><p>It's funny that you should use the term "high trust" as this is what several designers (Malcolm Sheppard being one who immediately springs to mind) have dubbed rules-light game systems. That is, game systems that require a larger reliance on good judgement and fair arbitration than on written rules (e.g., Quick 20, C&C, TWERPS, etc) have been dubbed thusly. </p><p></p><p>So, yes, I do think that given the appropriate level of willingness on behalf of the players to cooperate with one another in the pursuit of common interests can alleviate many perceived shortcoming of several rule-sets. The "high trust" label comes about because, in such games, this level of willingess and mutual cooperation is pretty much <em>necessary</em> in order to achieve a pleasurable play experience. </p><p></p><p>Now, this may be a pitfall if you can't find a group of people to play with who are capable of such "high trust" interaction, though if you <em>can</em> find such people to play with, I've found that the experience is among the best that gaming has to offer. As for your last two questions. . . </p><p></p><p>I absolutely prefer to game exclusively in such a "high trust" environment (though not necessarily with a "high trust" system). I never <em>knowingly</em> enter into a game where that level of trust doesn't exist or can't be fostered, though I've been fooled into joining many a game where claims of such an environement were made only to find out that the GM or other players were horribly undeserving of such trust in actual practice.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3963310, member: 13892"] It's funny that you should use the term "high trust" as this is what several designers (Malcolm Sheppard being one who immediately springs to mind) have dubbed rules-light game systems. That is, game systems that require a larger reliance on good judgement and fair arbitration than on written rules (e.g., Quick 20, C&C, TWERPS, etc) have been dubbed thusly. So, yes, I do think that given the appropriate level of willingness on behalf of the players to cooperate with one another in the pursuit of common interests can alleviate many perceived shortcoming of several rule-sets. The "high trust" label comes about because, in such games, this level of willingess and mutual cooperation is pretty much [i]necessary[/i] in order to achieve a pleasurable play experience. Now, this may be a pitfall if you can't find a group of people to play with who are capable of such "high trust" interaction, though if you [i]can[/i] find such people to play with, I've found that the experience is among the best that gaming has to offer. As for your last two questions. . . I absolutely prefer to game exclusively in such a "high trust" environment (though not necessarily with a "high trust" system). I never [i]knowingly[/i] enter into a game where that level of trust doesn't exist or can't be fostered, though I've been fooled into joining many a game where claims of such an environement were made only to find out that the GM or other players were horribly undeserving of such trust in actual practice. [/QUOTE]
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