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<blockquote data-quote="Belbarid" data-source="post: 3965416" data-attributes="member: 28213"><p>And have no problem interrupting an intense moment (combat or RP) to discuss the finer points of whether or not a Monk is proficient with unarmed attacks. True story.</p><p></p><p>Unless I'm walking cold into a game with a bunch of strangers (which I do on occasion), I won't play in any other environment than a high-trust game. It's not worth the hassle.</p><p></p><p>I'm in two games right now- I run a Kalamar game and play in a Midnight game. My Kalamar game consists of my wife, and 4 others whom I've known an been friends with for at least 7-8 years now, pushing 10 years for a couple of them. Two of the players have been friends for probably 12-15 years now. Rules are pretty fluid- I use what makes sense to me and ignore/change the rest. The players get the leeway they need to be what they want, and when the occasional mistake happens (I was *really* tired once, and allowed the Warlock to critically hit an undead with an Eldritch Blast), I don't have to waste time justifying it (Sorry guys, I'm tired, I goofed), and the next time someone rolls a 20 against an undead, I don't have to put up with any "But you let *her* do it" nonsense. Role-playing is good and getting better. There's a little bit of twinking and munching- for instance the dwarven fighter/barbarian who is at 4th level and sitting on around 70hp- but it's not a problem and kept to a respectable minimum. In short, very enjoyable.</p><p></p><p>In the Midnight game, it's mostly the same people, so the friendship level is about the same. The DM is a little stricter on the rules than I am, mostly because he's still learning them, but stopping the flow of the game for a rules debate is simply not acceptable. I think the most we've had to do with an in-combat rules discussion was me reminding him how grappling worked to save him the time of looking it up. He knows I'll screw with his plotline a little, just to keep him on his DM toes, but if I ask about using a non-Midnight feat/PrC his first thought isn't "How is he going to break things with this" or "What's the catch that he isn't telling me". It's mostly "Does this fit the setting".</p><p></p><p>Don't think I could play this game any other way anymore.</p></blockquote><p></p>
[QUOTE="Belbarid, post: 3965416, member: 28213"] And have no problem interrupting an intense moment (combat or RP) to discuss the finer points of whether or not a Monk is proficient with unarmed attacks. True story. Unless I'm walking cold into a game with a bunch of strangers (which I do on occasion), I won't play in any other environment than a high-trust game. It's not worth the hassle. I'm in two games right now- I run a Kalamar game and play in a Midnight game. My Kalamar game consists of my wife, and 4 others whom I've known an been friends with for at least 7-8 years now, pushing 10 years for a couple of them. Two of the players have been friends for probably 12-15 years now. Rules are pretty fluid- I use what makes sense to me and ignore/change the rest. The players get the leeway they need to be what they want, and when the occasional mistake happens (I was *really* tired once, and allowed the Warlock to critically hit an undead with an Eldritch Blast), I don't have to waste time justifying it (Sorry guys, I'm tired, I goofed), and the next time someone rolls a 20 against an undead, I don't have to put up with any "But you let *her* do it" nonsense. Role-playing is good and getting better. There's a little bit of twinking and munching- for instance the dwarven fighter/barbarian who is at 4th level and sitting on around 70hp- but it's not a problem and kept to a respectable minimum. In short, very enjoyable. In the Midnight game, it's mostly the same people, so the friendship level is about the same. The DM is a little stricter on the rules than I am, mostly because he's still learning them, but stopping the flow of the game for a rules debate is simply not acceptable. I think the most we've had to do with an in-combat rules discussion was me reminding him how grappling worked to save him the time of looking it up. He knows I'll screw with his plotline a little, just to keep him on his DM toes, but if I ask about using a non-Midnight feat/PrC his first thought isn't "How is he going to break things with this" or "What's the catch that he isn't telling me". It's mostly "Does this fit the setting". Don't think I could play this game any other way anymore. [/QUOTE]
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