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<blockquote data-quote="prospero63" data-source="post: 3966977" data-attributes="member: 16014"><p>Hmmm... Maybe my groups are exceptions to what I am reading here.</p><p></p><p>We game as a social activity. In one of the games, the game itself is frequently second to getting together and hanging out. </p><p></p><p>One group, the DM and I have been gaming together for going on 12 years. Most of the rest of the players have been together for 7+ years. Two of the players have been gaming together going on 20 years. We also have players that have been gaming with the group for less than a year. If folks aren't working out, they get asked to leave, pretty simple. We are all adults, we all have reasonably decent social skills and if something needs to be said, someone does it. </p><p></p><p>The other group has been gaming together for 6 years with pretty much the same players. Same rules apply though. We have had folks come and go. </p><p></p><p>I guess my point is that, at least in the games I've been in over the last 15-20 years, if there needs to be contracts, etc. with the group on how to play, etc. well, that's pretty much not the group of folks I want to hang out with. When gaming becomes a chore, it ceases to be fun. </p><p></p><p>With regards to the rules and such, in both games a minimalist core rule set was adopted out of necessity. None of us has the desire or time to read the dozens and dozens of supplements out there. DM's track XP and we use cards for managing magic items (it's convenient, plus it's fun to tear up the players card when you sunder their stuff.... heh) but beyond that, dice rolls, money, etc. are trusted to the players. If you cheat, etc. you will eventually get caught and kicked out of the game - not because we don't want folks nerfing the game, but rather because none of us want to hang out with someone like that. Again, pretty simple IMO.</p></blockquote><p></p>
[QUOTE="prospero63, post: 3966977, member: 16014"] Hmmm... Maybe my groups are exceptions to what I am reading here. We game as a social activity. In one of the games, the game itself is frequently second to getting together and hanging out. One group, the DM and I have been gaming together for going on 12 years. Most of the rest of the players have been together for 7+ years. Two of the players have been gaming together going on 20 years. We also have players that have been gaming with the group for less than a year. If folks aren't working out, they get asked to leave, pretty simple. We are all adults, we all have reasonably decent social skills and if something needs to be said, someone does it. The other group has been gaming together for 6 years with pretty much the same players. Same rules apply though. We have had folks come and go. I guess my point is that, at least in the games I've been in over the last 15-20 years, if there needs to be contracts, etc. with the group on how to play, etc. well, that's pretty much not the group of folks I want to hang out with. When gaming becomes a chore, it ceases to be fun. With regards to the rules and such, in both games a minimalist core rule set was adopted out of necessity. None of us has the desire or time to read the dozens and dozens of supplements out there. DM's track XP and we use cards for managing magic items (it's convenient, plus it's fun to tear up the players card when you sunder their stuff.... heh) but beyond that, dice rolls, money, etc. are trusted to the players. If you cheat, etc. you will eventually get caught and kicked out of the game - not because we don't want folks nerfing the game, but rather because none of us want to hang out with someone like that. Again, pretty simple IMO. [/QUOTE]
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