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Gaming in a high-trust environment
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<blockquote data-quote="Hussar" data-source="post: 3967596" data-attributes="member: 22779"><p>On the Luck Issue.</p><p></p><p>For the past five years, I've been playing over OpenRPG. I have not had a face to face game in that time. I've played in three different campaigns, and DM'd three as well. Over those six game's I've played with about 50 or 60 different people, some for long stretches, many for as few as a single session.</p><p></p><p>It constantly amazes me how many knuckle dragging, mouth breathing, social troglodytes there are out there. It's astounding. I'd say about 1/3 of the people I've gamed with fit into GrumpyCelt's definition. Maybe as high as 1/2. Here's a perfect example from the current campaign I'm playing in - an Eberron campaign.</p><p></p><p>New player comes in and makes a healer cleric. No problems. Plays for three, four sessions, contributes well, appears to have fun. Then, one session, he discovers that his ring of sustenance doesn't actually let him regain spells in two hours because he doesn't need to sleep.</p><p></p><p>We politely show him where he's wrong and point to the proper FAQ's and rulings, including the bits on warforged casters.</p><p></p><p>We never hear from him again. No goodbye, no, "Hey, thanks for the game but it's not for me." nothing. Just disappears into the ether.</p><p></p><p>This is hardly a rare occurance. At least IME.</p><p></p><p>So, I can truly understand the problems of trust in gaming. Having seen far too many wingnuts out there to really trust any player off the mark, it does take quite a while to develop a HTE. I was really lucky in my last campaign. I had four of the same players for almost two years. That allowed me to relax a great deal and not have to constantly monitor the players.</p><p></p><p>I honestly think that some of the differences in opinion on En World stem from people who, like me, have never had a group that gamed together more than a couple of years, and those who've played with roughly the same people for many years. If you're lucky enough to have a stable group that's stayed together for years, I envy you.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3967596, member: 22779"] On the Luck Issue. For the past five years, I've been playing over OpenRPG. I have not had a face to face game in that time. I've played in three different campaigns, and DM'd three as well. Over those six game's I've played with about 50 or 60 different people, some for long stretches, many for as few as a single session. It constantly amazes me how many knuckle dragging, mouth breathing, social troglodytes there are out there. It's astounding. I'd say about 1/3 of the people I've gamed with fit into GrumpyCelt's definition. Maybe as high as 1/2. Here's a perfect example from the current campaign I'm playing in - an Eberron campaign. New player comes in and makes a healer cleric. No problems. Plays for three, four sessions, contributes well, appears to have fun. Then, one session, he discovers that his ring of sustenance doesn't actually let him regain spells in two hours because he doesn't need to sleep. We politely show him where he's wrong and point to the proper FAQ's and rulings, including the bits on warforged casters. We never hear from him again. No goodbye, no, "Hey, thanks for the game but it's not for me." nothing. Just disappears into the ether. This is hardly a rare occurance. At least IME. So, I can truly understand the problems of trust in gaming. Having seen far too many wingnuts out there to really trust any player off the mark, it does take quite a while to develop a HTE. I was really lucky in my last campaign. I had four of the same players for almost two years. That allowed me to relax a great deal and not have to constantly monitor the players. I honestly think that some of the differences in opinion on En World stem from people who, like me, have never had a group that gamed together more than a couple of years, and those who've played with roughly the same people for many years. If you're lucky enough to have a stable group that's stayed together for years, I envy you. [/QUOTE]
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