Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Gaming in an open enviroment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bastoche" data-source="post: 2744159" data-attributes="member: 306"><p>I currently play in a campaign where the DM does exactly what you want to suggest.</p><p></p><p>My conclusion: it just plain does not work. Maybe <em>some</em> GM can pull it off but in such instance, it implies MANY wasted hours of preperation time.</p><p></p><p>Here's my take on it:</p><p></p><p>If you want to have an "open ended" game, you MUST <em>not</em> have a plot line. You MUST let the player do what they want to do and fill in from there. Impossible to pull off in a "canon" setting IMO, unless ALL the players are VERY well versed in the setting already.</p><p></p><p>Sometimes, the players wil talk among themselves (in or out game) about what they think is happening. Often, they come up with things you haven't though of. Make it happen.</p><p></p><p>What we have is a campaign where the whole "story" is "imposed" by the DM. The conclusion of the campaign is written, so to speak, but not in details. The DM then provides a "situation" and/or "environment" to players hoping/wishing the players will "follow" the hook "volontarly". It just don't work.</p><p></p><p>If the DM wants absolutly to write HIS story with the players improvising the "lines" it must be accepted up front by all the players in which case the more or less are consiously "railroaded". If you want them to all total freedom, writting a "story" up front is a sure way to meltdown and frustrations.</p><p></p><p>So what's the DM's job in an open ended format? Provide challenges that is of the proper CR "on the fly".</p><p></p><p>For example:</p><p></p><p>A NPC is <em>dominated</em> by a wizard. He tries to convince the PCs to do action X. They find this suspicious and for some reason assume it's a doppleganger trying to pull their legs.</p><p></p><p>In the case of a "story" written by the DM, the dominated NPC is still a dominated NPC and if the DM do not provides hints or a "suggested" solution (opposite to "letting the players do whatever") to find out what happen, you end up with very frustrated players.</p><p></p><p>On the open ended format, the NPC "becomes" a doppleganger (to the DM only, to the PC he would've been a doppleganger all along!!!) and then the DM pulls out a pre-generated doppleganger and the story ends. Next session, the DM prepares a story for the what why and how the doppleganger was there (most probably salvaging the wizard plot but now with a doppleganger or a doppleganger wizard...).</p><p></p><p>Some game systems better allow that open ended thing with a better technique for DMs to prepare for such campaigns. Like the game <em>Donjon</em> for example <a href="http://www.anvilwerks.com/?Donjon" target="_blank">http://www.anvilwerks.com/?Donjon</a></p></blockquote><p></p>
[QUOTE="Bastoche, post: 2744159, member: 306"] I currently play in a campaign where the DM does exactly what you want to suggest. My conclusion: it just plain does not work. Maybe [i]some[/i] GM can pull it off but in such instance, it implies MANY wasted hours of preperation time. Here's my take on it: If you want to have an "open ended" game, you MUST [i]not[/i] have a plot line. You MUST let the player do what they want to do and fill in from there. Impossible to pull off in a "canon" setting IMO, unless ALL the players are VERY well versed in the setting already. Sometimes, the players wil talk among themselves (in or out game) about what they think is happening. Often, they come up with things you haven't though of. Make it happen. What we have is a campaign where the whole "story" is "imposed" by the DM. The conclusion of the campaign is written, so to speak, but not in details. The DM then provides a "situation" and/or "environment" to players hoping/wishing the players will "follow" the hook "volontarly". It just don't work. If the DM wants absolutly to write HIS story with the players improvising the "lines" it must be accepted up front by all the players in which case the more or less are consiously "railroaded". If you want them to all total freedom, writting a "story" up front is a sure way to meltdown and frustrations. So what's the DM's job in an open ended format? Provide challenges that is of the proper CR "on the fly". For example: A NPC is [i]dominated[/i] by a wizard. He tries to convince the PCs to do action X. They find this suspicious and for some reason assume it's a doppleganger trying to pull their legs. In the case of a "story" written by the DM, the dominated NPC is still a dominated NPC and if the DM do not provides hints or a "suggested" solution (opposite to "letting the players do whatever") to find out what happen, you end up with very frustrated players. On the open ended format, the NPC "becomes" a doppleganger (to the DM only, to the PC he would've been a doppleganger all along!!!) and then the DM pulls out a pre-generated doppleganger and the story ends. Next session, the DM prepares a story for the what why and how the doppleganger was there (most probably salvaging the wizard plot but now with a doppleganger or a doppleganger wizard...). Some game systems better allow that open ended thing with a better technique for DMs to prepare for such campaigns. Like the game [i]Donjon[/i] for example [url]http://www.anvilwerks.com/?Donjon[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gaming in an open enviroment
Top