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<blockquote data-quote="Jupp" data-source="post: 2745732" data-attributes="member: 20804"><p>I do not consider the lack of a "main plot" in a game world / campaign as a negative thing. Well there is always a main plot if I think about it: If we talk about a "No Plan" world then the only main plot is the one where the players are currently playing in and it doesn not really matter how far reaching and important that plot really is. Because if the players in an open game world choose to follow a certain plot then they deem it as important, however big or small that plot actually is. To me that is the difference between a plot driven world and an Open Campaign. in a plot driven world the DM decides which plot is important and worthy to follow. In the No Plan world the players decide what they think is important.</p><p></p><p>I give you that in the end it's always the DM who creates the environment. It's just that in the one scenario the players follow the DM and in the other one the DM follows the players (more or less).</p><p></p><p></p><p></p><p>Now is that a feature for you or a bug? To me thats a big bug and has nothing to do with an open ended game. In a pnp game I wouldnt call it open-ended, it's just destroys the feeling of consistency in the game world. But its a computer game where there is no real A.I. and no DM that could really continue the plot depending on the actions of the PCs, so I dont blame BG2 for behaving like that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jupp, post: 2745732, member: 20804"] I do not consider the lack of a "main plot" in a game world / campaign as a negative thing. Well there is always a main plot if I think about it: If we talk about a "No Plan" world then the only main plot is the one where the players are currently playing in and it doesn not really matter how far reaching and important that plot really is. Because if the players in an open game world choose to follow a certain plot then they deem it as important, however big or small that plot actually is. To me that is the difference between a plot driven world and an Open Campaign. in a plot driven world the DM decides which plot is important and worthy to follow. In the No Plan world the players decide what they think is important. I give you that in the end it's always the DM who creates the environment. It's just that in the one scenario the players follow the DM and in the other one the DM follows the players (more or less). Now is that a feature for you or a bug? To me thats a big bug and has nothing to do with an open ended game. In a pnp game I wouldnt call it open-ended, it's just destroys the feeling of consistency in the game world. But its a computer game where there is no real A.I. and no DM that could really continue the plot depending on the actions of the PCs, so I dont blame BG2 for behaving like that :) [/QUOTE]
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